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*Pathfinder & Starfinder
Shooting or Throwing Into Melee
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<blockquote data-quote="Water Bob" data-source="post: 5707151" data-attributes="member: 92305"><p>Think of the rule as you would a cover rule. In this case, the PC's friend is the cover.</p><p> </p><p>Normally, a 12 is needed to hit the enemy. But because the enemy is locked into melee with your friend, your friend is constantly moving in the way and then clear as he fights.</p><p> </p><p>Your friend is basically cover for the target.</p><p> </p><p>You've got to avoid the cover. That's what the -4 penalty is for. In other words, 4 points of the attack hits the cover.</p><p> </p><p> </p><p> </p><p>Normally:</p><p> </p><p>Dice roll of 2-11 is a miss. (Roll of 1 automatically misses.) And if the attack roll is 12+, a hit is indicated.</p><p> </p><p> </p><p> </p><p>When Trying to Avoid the Friend (or cover):</p><p> </p><p>Dice roll of 2-11 is a miss. 12-15 means you hit the cover/friend. 16+ means you hit your target.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>All I did was make the natural 1,2,3, or 4 an indication of the friend being hit (instead of the 12, 13, 14, or 15) for easy figuring during gameplay. It's the same percentage chance to hit the friend, though.</p><p> </p><p>The rule, as written, leaves no chance to hit your friend. Shouldn't that be possible?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5707151, member: 92305"] Think of the rule as you would a cover rule. In this case, the PC's friend is the cover. Normally, a 12 is needed to hit the enemy. But because the enemy is locked into melee with your friend, your friend is constantly moving in the way and then clear as he fights. Your friend is basically cover for the target. You've got to avoid the cover. That's what the -4 penalty is for. In other words, 4 points of the attack hits the cover. Normally: Dice roll of 2-11 is a miss. (Roll of 1 automatically misses.) And if the attack roll is 12+, a hit is indicated. When Trying to Avoid the Friend (or cover): Dice roll of 2-11 is a miss. 12-15 means you hit the cover/friend. 16+ means you hit your target. All I did was make the natural 1,2,3, or 4 an indication of the friend being hit (instead of the 12, 13, 14, or 15) for easy figuring during gameplay. It's the same percentage chance to hit the friend, though. The rule, as written, leaves no chance to hit your friend. Shouldn't that be possible? [/QUOTE]
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