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<blockquote data-quote="Jimlock" data-source="post: 5707254" data-attributes="member: 6674931"><p>On page 28 of the DMG, there is a variant rule called: CRITICAL MISSES (FUMBLE).</p><p></p><p>It says that on a natural 1 a character fumbles his weapon, and usually loses a turn to regain composure or something like that. It leaves fumbling open to interpretation, still it focuses on the weapon.</p><p></p><p></p><p>With my group, we use a house rule under which we define CRITICAL MISSES differently.</p><p>On a natural 1 you get a chance for a critical miss (just like a critical threat).</p><p>You have to roll again to confirm the critical miss. If you manage to hit the given AC on that second roll, nothing worse happens and you simply fail your attack as if you had originally rolled any other inadequate number.</p><p>If you miss again on that second confirmation roll, you "botch" (borrowed the term from WhiteWolf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p>A botch means that something bad happens, and this "unlucky turn of events" is always adaptable to the circumstances the players are in.</p><p></p><p>It could mean anything from dropping your weapon... to falling down prone... to breaking the string of your bow (this is harsh, and it has happened ONLY once!).............. </p><p>.....AND to hitting your friend while he is in melee with the enemy you were originally aiming for! This can only happen to a PC/shooter who does not have the Precise shot feat.</p><p></p><p>All in all, our variant Critical Miss, gives an approximate 2% chance for something bad to happen on every attack. (Thats 5% for the 1 on a D20, multiplied by the roughly 50% chance of missing on the second attack).</p><p>And believe me... Its enough! I'm not saying that it happens all the time or that our house rule is problematic, but its enough. We like it as it is, and perhaps for some others it's more than enough.</p><p></p><p>Now to give a 20% chance (1,2,3,4 on the d20) for something like that to happen on EVERY attack is IMO, a bit of a stretch...</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5707254, member: 6674931"] On page 28 of the DMG, there is a variant rule called: CRITICAL MISSES (FUMBLE). It says that on a natural 1 a character fumbles his weapon, and usually loses a turn to regain composure or something like that. It leaves fumbling open to interpretation, still it focuses on the weapon. With my group, we use a house rule under which we define CRITICAL MISSES differently. On a natural 1 you get a chance for a critical miss (just like a critical threat). You have to roll again to confirm the critical miss. If you manage to hit the given AC on that second roll, nothing worse happens and you simply fail your attack as if you had originally rolled any other inadequate number. If you miss again on that second confirmation roll, you "botch" (borrowed the term from WhiteWolf :)). A botch means that something bad happens, and this "unlucky turn of events" is always adaptable to the circumstances the players are in. It could mean anything from dropping your weapon... to falling down prone... to breaking the string of your bow (this is harsh, and it has happened ONLY once!).............. .....AND to hitting your friend while he is in melee with the enemy you were originally aiming for! This can only happen to a PC/shooter who does not have the Precise shot feat. All in all, our variant Critical Miss, gives an approximate 2% chance for something bad to happen on every attack. (Thats 5% for the 1 on a D20, multiplied by the roughly 50% chance of missing on the second attack). And believe me... Its enough! I'm not saying that it happens all the time or that our house rule is problematic, but its enough. We like it as it is, and perhaps for some others it's more than enough. Now to give a 20% chance (1,2,3,4 on the d20) for something like that to happen on EVERY attack is IMO, a bit of a stretch... [/QUOTE]
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