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Shooting or Throwing Into Melee
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<blockquote data-quote="Water Bob" data-source="post: 5707331" data-attributes="member: 92305"><p>Let's change the scenario a bit.</p><p> </p><p>You have a javelin and you're throwing at an Orc that is standing behind a 4' fence. The fence gives the Orc 50% cover. So, that's a -4 on your throw. The Orc is AC 13.</p><p> </p><p>Without the cover, you miss on a 1-12, and you hit on a 13-20.</p><p> </p><p>With the cover, you miss on a 1-16, and you hit on a 17-20.</p><p> </p><p> </p><p> </p><p>Now, imagine that you stay in the same spot, and the Orc stands in the same spot. The only thing that changes is a big hand comes out of the sky and either picks up the fense, removing it from the battlefield, or leaves the fence untouched.</p><p> </p><p>Doesn't it stand to reason that, on the second "with cover" attack above that you are missing entirely on the 1-12 (because you miss on those numbers with or without the fence being there), and you are hitting on a 17-20 (with or without the fence being there). So, the fence is blocking the attacks that results in 13-16, right?</p><p> </p><p>One can assume that the javelin hits the fence on those numbers because otherwise the javelin would hit the character if the fence wasn't in the way.</p><p> </p><p>That's dice result interpertation.</p><p> </p><p>Now, apply the same logic to firing into melee, taking the exact same modifier but for a different reason, and you'll see where I'm coming from.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I thing you're right! <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Obviously, I read something wrong! <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Exactly.</p><p> </p><p>And...where is that optional rule?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>I'll read it. Page number?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5707331, member: 92305"] Let's change the scenario a bit. You have a javelin and you're throwing at an Orc that is standing behind a 4' fence. The fence gives the Orc 50% cover. So, that's a -4 on your throw. The Orc is AC 13. Without the cover, you miss on a 1-12, and you hit on a 13-20. With the cover, you miss on a 1-16, and you hit on a 17-20. Now, imagine that you stay in the same spot, and the Orc stands in the same spot. The only thing that changes is a big hand comes out of the sky and either picks up the fense, removing it from the battlefield, or leaves the fence untouched. Doesn't it stand to reason that, on the second "with cover" attack above that you are missing entirely on the 1-12 (because you miss on those numbers with or without the fence being there), and you are hitting on a 17-20 (with or without the fence being there). So, the fence is blocking the attacks that results in 13-16, right? One can assume that the javelin hits the fence on those numbers because otherwise the javelin would hit the character if the fence wasn't in the way. That's dice result interpertation. Now, apply the same logic to firing into melee, taking the exact same modifier but for a different reason, and you'll see where I'm coming from. I thing you're right! :erm::confused: Obviously, I read something wrong! :blush: Exactly. And...where is that optional rule? I'll read it. Page number? [/QUOTE]
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