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<blockquote data-quote="Derren" data-source="post: 7761371" data-attributes="member: 2518"><p>Adventurers too are a tiny proportion of the population. And again, the proportion was not as tiny as you believe. For example Sweden had to make up special laws to stop people to run off to Byzantium to join the Vangarian Guard, thats how popular that was.</p><p>Or just look at how some mercenary companies were made up. There is a reason why the White Company, active in Italy, was also called the English Company.</p><p>Not to mention the Migratory Period in the 4th century which was defined by people travelling around whole Europe and beyond to find a new home.</p><p></p><p>And there is another thing you completely forget or ignore.</p><p>What if people don't want to play in Waterdeep or the Sword Coast? The more "sprawling" a setting is, the more different places are there to play in with different styles. Want to play a lower technology Viking or barbarian campaign? There is a place for that. Merchant Republic with lots of intrigue? Such a place exist. Shining knights straight from the Round Table? Covered. Something more exotic with an oriental touch? That is there too.</p><p></p><p>If you limit the campaign setting to just one tiny speck you have exactly one "style" and thats it. And whenever the players want to leave the tiny rectangle of your campaign, for example becoming guards for a travelling merchant just makes sense for the characters, you are out of luck and have to invent stuff outside of the rectangle on the spot.</p><p></p><p>And as it was said before, when you want lots of monsters to slay which is rather common in D&D then you need lots of free space for monsters to live in as it is quite immersion breaking when in your tiny rectangle there are three orc tribes, a group of giants and a dragon within 1 day walking distance of the city, waiting for level appropriate adventurers to slay them but otherwise are never encountered and also do not cause massive destructions despite their close proximity.</p></blockquote><p></p>
[QUOTE="Derren, post: 7761371, member: 2518"] Adventurers too are a tiny proportion of the population. And again, the proportion was not as tiny as you believe. For example Sweden had to make up special laws to stop people to run off to Byzantium to join the Vangarian Guard, thats how popular that was. Or just look at how some mercenary companies were made up. There is a reason why the White Company, active in Italy, was also called the English Company. Not to mention the Migratory Period in the 4th century which was defined by people travelling around whole Europe and beyond to find a new home. And there is another thing you completely forget or ignore. What if people don't want to play in Waterdeep or the Sword Coast? The more "sprawling" a setting is, the more different places are there to play in with different styles. Want to play a lower technology Viking or barbarian campaign? There is a place for that. Merchant Republic with lots of intrigue? Such a place exist. Shining knights straight from the Round Table? Covered. Something more exotic with an oriental touch? That is there too. If you limit the campaign setting to just one tiny speck you have exactly one "style" and thats it. And whenever the players want to leave the tiny rectangle of your campaign, for example becoming guards for a travelling merchant just makes sense for the characters, you are out of luck and have to invent stuff outside of the rectangle on the spot. And as it was said before, when you want lots of monsters to slay which is rather common in D&D then you need lots of free space for monsters to live in as it is quite immersion breaking when in your tiny rectangle there are three orc tribes, a group of giants and a dragon within 1 day walking distance of the city, waiting for level appropriate adventurers to slay them but otherwise are never encountered and also do not cause massive destructions despite their close proximity. [/QUOTE]
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