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<blockquote data-quote="Aldarc" data-source="post: 7761387" data-attributes="member: 5142"><p>And you completely ignore that Hercules is fiction. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>We may as well say that Dante proves that people traveled the planes on a regular basis. </p><p></p><p>I don't think that the point is about whether such travels happened but whether (1) such large scopes need be the focus of settings or adventures, and (2) the tendency in TTRPG settings to exaggerate distances while also underestimating travel (e.g., time, distance, etc.). </p><p></p><p>Which would make it a privilege of wealth. Even in Eberron, where wide magic is ubiquitous, teleportation magic for travel is a rare commodity. But it also uses air ships and lightning rails. </p><p></p><p>It seems that in your one-track mind to disprove Hussar that you are forgetting or ignoring something even larger: Hussar is speaking to his preference, and he has been quite clear about that. You have your own. </p><p></p><p>Then don't start all adventures around the Sword Coast? Focus on another area. Stay there. Nothing is forcing everyone to relocate thousands of kilometers. But why does Forgotten Realms need all these areas? Why not play in multiple settings that may actually do these different themes more justice? If I wanted to play a lower tech viking/barbarian game, then Forgotten Realms would likely be my last choice. I would just pick another setting or make my own. (But as I think that Norsephilia is oversaturating the market at the moment, I am probably more inclined to avoid it altogether.) </p><p></p><p>And? So what? I believe that is his point. If I am playing Ptolus, then I likely plan on playing in an urban city setting and that most play will focus on that one place. Beyond the Wall and Other Adventures focuses on exploring the boundaries beyond your village. There is something to be said for smaller-focused settings. </p><p></p><p>Pssst. Monsters can travel too. So you can focus on a village but have orc bands coming from outside of the map of play into the map of play. And as you say, monsters need a place to stay, and your adventure may be dealing with the fact that several orc tribes are at war with each other because space is limited. Dragons may likewise be fighting for turf.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7761387, member: 5142"] And you completely ignore that Hercules is fiction. :erm: We may as well say that Dante proves that people traveled the planes on a regular basis. I don't think that the point is about whether such travels happened but whether (1) such large scopes need be the focus of settings or adventures, and (2) the tendency in TTRPG settings to exaggerate distances while also underestimating travel (e.g., time, distance, etc.). Which would make it a privilege of wealth. Even in Eberron, where wide magic is ubiquitous, teleportation magic for travel is a rare commodity. But it also uses air ships and lightning rails. It seems that in your one-track mind to disprove Hussar that you are forgetting or ignoring something even larger: Hussar is speaking to his preference, and he has been quite clear about that. You have your own. Then don't start all adventures around the Sword Coast? Focus on another area. Stay there. Nothing is forcing everyone to relocate thousands of kilometers. But why does Forgotten Realms need all these areas? Why not play in multiple settings that may actually do these different themes more justice? If I wanted to play a lower tech viking/barbarian game, then Forgotten Realms would likely be my last choice. I would just pick another setting or make my own. (But as I think that Norsephilia is oversaturating the market at the moment, I am probably more inclined to avoid it altogether.) And? So what? I believe that is his point. If I am playing Ptolus, then I likely plan on playing in an urban city setting and that most play will focus on that one place. Beyond the Wall and Other Adventures focuses on exploring the boundaries beyond your village. There is something to be said for smaller-focused settings. Pssst. Monsters can travel too. So you can focus on a village but have orc bands coming from outside of the map of play into the map of play. And as you say, monsters need a place to stay, and your adventure may be dealing with the fact that several orc tribes are at war with each other because space is limited. Dragons may likewise be fighting for turf. [/QUOTE]
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