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<blockquote data-quote="Aldarc" data-source="post: 7761408" data-attributes="member: 5142"><p>They are examples that even great epic, mythical stories work well when locally confined. It's not as if Hussar is using them as historical fact. What's more, it's much easier for fictive characters to travel when they are not bound by the same historical, socio-economic, or logistical restrictions as actual people. And such fictive travel narratives often exaggerate this to give the narrative a sense of vast scale, often cosmological. </p><p></p><p>Yes, Batman (and his Bat Family) travels all across the DC Universe and its Multiverse, and yet the vast of his stories focus on Batman in Gotham, which seems to have ample room for his greatest foes and allies and then some. </p><p></p><p>Woah. Offensive, baseless assumptions with unwarranted attached value judgments detected. IME, it's the opposite. Most sandbox adventures focus on smaller settings that permit the DM to slowly flesh out and expand the area provided as the players explore, while generally providing a town as a base of operations for most of the adventure. Beyond the Wall and Other Adventures (a 1e retro clone) is a great example of that. Many sandboxes and Story Now games often want to stress getting to know the people of a town and developing a sense of place for the PCs. Although the space may appear smaller, it is often far more open in terms of content. In contrast, most published railroad adventures have the players as tourists that takes them across vast locations from point A to B to C. Hello, Pathfinder and WotC adventure paths. Likewise, many of Monte Cook's pre-written adventures for Numenera tend to feature setting tourism via railroads. In contrast, as Numenera 2 has shifted to a more local focus of building a community with the relics of the past in the surrounding area, the game has become far more sandbox and noticeably less Ninth World tourism. And Ptolus? An urban sandbox. </p><p></p><p>Ahoy wayfarer! Have you traveled beyond the Realms and what WotC has to offer, because TTRPG is more than simply Forgotten Realms and WotC. There are other companies and settings in this world of TTRPGs. And Hussar is speaking about something that he wants to see on the whole and not just within the more restricted confines that you speak about. The Realms is just one of the most egregious examples of the setting scope that Hussar buckles against, though Ravenloft shows that 5era WotC is capable of writing along a smaller scale.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7761408, member: 5142"] They are examples that even great epic, mythical stories work well when locally confined. It's not as if Hussar is using them as historical fact. What's more, it's much easier for fictive characters to travel when they are not bound by the same historical, socio-economic, or logistical restrictions as actual people. And such fictive travel narratives often exaggerate this to give the narrative a sense of vast scale, often cosmological. Yes, Batman (and his Bat Family) travels all across the DC Universe and its Multiverse, and yet the vast of his stories focus on Batman in Gotham, which seems to have ample room for his greatest foes and allies and then some. Woah. Offensive, baseless assumptions with unwarranted attached value judgments detected. IME, it's the opposite. Most sandbox adventures focus on smaller settings that permit the DM to slowly flesh out and expand the area provided as the players explore, while generally providing a town as a base of operations for most of the adventure. Beyond the Wall and Other Adventures (a 1e retro clone) is a great example of that. Many sandboxes and Story Now games often want to stress getting to know the people of a town and developing a sense of place for the PCs. Although the space may appear smaller, it is often far more open in terms of content. In contrast, most published railroad adventures have the players as tourists that takes them across vast locations from point A to B to C. Hello, Pathfinder and WotC adventure paths. Likewise, many of Monte Cook's pre-written adventures for Numenera tend to feature setting tourism via railroads. In contrast, as Numenera 2 has shifted to a more local focus of building a community with the relics of the past in the surrounding area, the game has become far more sandbox and noticeably less Ninth World tourism. And Ptolus? An urban sandbox. Ahoy wayfarer! Have you traveled beyond the Realms and what WotC has to offer, because TTRPG is more than simply Forgotten Realms and WotC. There are other companies and settings in this world of TTRPGs. And Hussar is speaking about something that he wants to see on the whole and not just within the more restricted confines that you speak about. The Realms is just one of the most egregious examples of the setting scope that Hussar buckles against, though Ravenloft shows that 5era WotC is capable of writing along a smaller scale. [/QUOTE]
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