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<blockquote data-quote="azmodean" data-source="post: 2336964" data-attributes="member: 26590"><p>If this is the weekly profits then it sounds ok, but I don't think it should effect the sale or purchase of rare items. We don't want to make a storefront a <em>less</em> attractive option than just selling in the RDI. Also in my character's case this is handled by the item crafting rules.</p><p></p><p></p><p>Resonable and somewhat obvious even, but it does need to be explicitly stated.</p><p></p><p></p><p> I was thinking this is already covered by the 500gp startup price. It's quite a bit of money which you aren't going to earn back quickly. (something like 10 weeks for the current job system proposal)</p><p></p><p></p><p>Once again this is a limitation that does not exist for someone without a shop, so it would make it harder to do busness with a shop than without one. You can't buy anything worth over Xgp from a NPC, and having a shop doesn't change this. (I've seen 2,000gp and 20,000gp, don't know which is correct, doesn't really matter) Nothing regulates buying/selling between PCs, so there is no need to add it.</p><p></p><p></p><p>I'm not really happy with the idea of theft from a shop, there are a few ways to run it, and I don't like any of them. It basically comes down to who is running the PCs.</p><p>1. Player runs shopkeeper, player runs thief</p><p>This is obviously out since it is PvP.</p><p>2. DM runs Shopkeeper, Player runs thief.</p><p>I personally would not agree to this since it borderline pvp and I lose control of my character and have to live with the consequences.</p><p>3. Player runs shopkeeper, DM runs thief.</p><p>This is potentially ok, but the player has no incentive to take part in it.</p><p>4. DM runs shopkeeper, DM runs thief.</p><p>Put this in for completeness, silly.</p><p></p><p></p><p>Why not circumvent Joe? I don't understand how this is an issue. I see the 5% charge as an incentive to go do trading elsewhere, not a global tax on all trading.</p><p></p><p>I think the primary thing to consider here is that the shop itself doesn't create that much of an opportunity for making profit, it's just something nice from a rp point of view. At the best it saves the 5% fee from trading through Joe's board, which isn't that big of a deal.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2336964, member: 26590"] If this is the weekly profits then it sounds ok, but I don't think it should effect the sale or purchase of rare items. We don't want to make a storefront a [i]less[/i] attractive option than just selling in the RDI. Also in my character's case this is handled by the item crafting rules. Resonable and somewhat obvious even, but it does need to be explicitly stated. I was thinking this is already covered by the 500gp startup price. It's quite a bit of money which you aren't going to earn back quickly. (something like 10 weeks for the current job system proposal) Once again this is a limitation that does not exist for someone without a shop, so it would make it harder to do busness with a shop than without one. You can't buy anything worth over Xgp from a NPC, and having a shop doesn't change this. (I've seen 2,000gp and 20,000gp, don't know which is correct, doesn't really matter) Nothing regulates buying/selling between PCs, so there is no need to add it. I'm not really happy with the idea of theft from a shop, there are a few ways to run it, and I don't like any of them. It basically comes down to who is running the PCs. 1. Player runs shopkeeper, player runs thief This is obviously out since it is PvP. 2. DM runs Shopkeeper, Player runs thief. I personally would not agree to this since it borderline pvp and I lose control of my character and have to live with the consequences. 3. Player runs shopkeeper, DM runs thief. This is potentially ok, but the player has no incentive to take part in it. 4. DM runs shopkeeper, DM runs thief. Put this in for completeness, silly. Why not circumvent Joe? I don't understand how this is an issue. I see the 5% charge as an incentive to go do trading elsewhere, not a global tax on all trading. I think the primary thing to consider here is that the shop itself doesn't create that much of an opportunity for making profit, it's just something nice from a rp point of view. At the best it saves the 5% fee from trading through Joe's board, which isn't that big of a deal. [/QUOTE]
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