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Shopping as an encounter
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<blockquote data-quote="James the Newbie" data-source="post: 5869658" data-attributes="member: 6692006"><p>Sorry I haven't tried 4(e) before, but the 3e skills Bluff if it carried over</p><p></p><p>And the issue I can see is players wanting what you havnt made 'for sale'</p><p></p><p>If I was you (Since the idea isnt a bad one overall) I might think about making 'set shop keepers' stats based on item price</p><p></p><p>1 for junk level</p><p>1cp-1gp</p><p>low level</p><p>1gp-100 gp</p><p>Low-ish level</p><p>100-200 gp</p><p>low-mid level</p><p>200-600 GP</p><p>low-ish mid level</p><p>600-1500 gp</p><p>low Mid-ish level</p><p>1500-5000GP</p><p>low-ish mid-ish level</p><p>5000gp-10000 GP</p><p>Mid-ish level</p><p>10000-20000 GP</p><p>Mid level</p><p>20000-50000 GP</p><p>Mid high level</p><p>50000-100000 GP</p><p>High level</p><p>100000 gp+</p><p></p><p>______________</p><p>you can always change the race + personality , and leave the exact same stats. Then the pc's wont get bored, but if someone goes "I want a new ring" you didnt expect you can quickly throw in a 'new' shop keeper</p><p></p><p>I would also have a pre set modifier based on value/rarity of how willing they are to part with it, no more than +/-1 to +/-5</p><p></p><p>I dont know how much you will use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I hope you have fun</p></blockquote><p></p>
[QUOTE="James the Newbie, post: 5869658, member: 6692006"] Sorry I haven't tried 4(e) before, but the 3e skills Bluff if it carried over And the issue I can see is players wanting what you havnt made 'for sale' If I was you (Since the idea isnt a bad one overall) I might think about making 'set shop keepers' stats based on item price 1 for junk level 1cp-1gp low level 1gp-100 gp Low-ish level 100-200 gp low-mid level 200-600 GP low-ish mid level 600-1500 gp low Mid-ish level 1500-5000GP low-ish mid-ish level 5000gp-10000 GP Mid-ish level 10000-20000 GP Mid level 20000-50000 GP Mid high level 50000-100000 GP High level 100000 gp+ ______________ you can always change the race + personality , and leave the exact same stats. Then the pc's wont get bored, but if someone goes "I want a new ring" you didnt expect you can quickly throw in a 'new' shop keeper I would also have a pre set modifier based on value/rarity of how willing they are to part with it, no more than +/-1 to +/-5 I dont know how much you will use :) But I hope you have fun [/QUOTE]
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