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<blockquote data-quote="Jan van Leyden" data-source="post: 5086932" data-attributes="member: 20307"><p>For years I've introduced new RPGers using either CoC or the D&D Rules Compendium. While CoC offers an easy to grasp system ("roll w% and try to get lower than the number on the sheet"), D&D is so easy that the game master can take off the system processing of the players. This lets the newcomers concentrate on the roleplaying aspects and forgetting about the system.</p><p></p><p>Over the last few years more and more people bring some knowledge of and experience with CRPGs to the table. These people are accustomed to a mechanical description of characters and tend to ask questions very early in their career. D&D leaves these people frowning as for the hodgepodge of subsystems which make D&D.</p><p></p><p>Additionally, today's newcomers are less than enthused when they see the old book.</p><p></p><p>So it's time to invest in a new newbie-friendly game. It should feature:</p><p></p><p>- a single system for task resolution using one die-rolling mechanism only.</p><p></p><p>- possibility to shift resolution work from the players to the GM</p><p></p><p>- limited selection of features for character creation and expanding selection of features for character advancement</p><p></p><p>- (fantasy) mainstream background</p><p></p><p>- visually appealing/stunning material</p><p></p><p>What do you think, folks? I'm looking forward to your suggestions!</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5086932, member: 20307"] For years I've introduced new RPGers using either CoC or the D&D Rules Compendium. While CoC offers an easy to grasp system ("roll w% and try to get lower than the number on the sheet"), D&D is so easy that the game master can take off the system processing of the players. This lets the newcomers concentrate on the roleplaying aspects and forgetting about the system. Over the last few years more and more people bring some knowledge of and experience with CRPGs to the table. These people are accustomed to a mechanical description of characters and tend to ask questions very early in their career. D&D leaves these people frowning as for the hodgepodge of subsystems which make D&D. Additionally, today's newcomers are less than enthused when they see the old book. So it's time to invest in a new newbie-friendly game. It should feature: - a single system for task resolution using one die-rolling mechanism only. - possibility to shift resolution work from the players to the GM - limited selection of features for character creation and expanding selection of features for character advancement - (fantasy) mainstream background - visually appealing/stunning material What do you think, folks? I'm looking forward to your suggestions! [/QUOTE]
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