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<blockquote data-quote="dreaded_beast" data-source="post: 1713500" data-attributes="member: 11185"><p>Last session, my players wanted to rid themselves of some magical loot that they found from their last adventure. They were in the town of Tilverton within Cormyr, in the Forgotten Realms. Anyway, it seemed like a pretty decent sized town so I figured there would be a few people around that would buy and sell magical loot.</p><p></p><p>Basically, they found 2 people who sold and bought magical weapons and armor and 1 person who sold and bought miscellaneous magic, like clothes and the like. Anyway, the PCs roleplayed a bit, asking if the vendor would buy something, which the vendor did usually for around half of market value. When the PCs wanted to buy magical weapons, they were able to purchase from the apporpriate vendor for around market value plus 10% or so.</p><p></p><p>I don't think it was too hard or too easy for the PCs to go "magic shopping", since they had to ask around for where to find things and the town wasn't going to carry anything beyond a +2 item.</p><p></p><p>I was wondering how hard or easy you make "magical shopping".</p><p></p><p>My goal is to run a "regular" 3.5 DND game, whatever "regular" means. I don't want "magical shopping" to be something that you can just go to the local Quickie Mart and pick up a +2 Greatsword for 9000GP, but I don't want the PCs to have go on adventure after adventure (jump through hoops) just to get a chance to buy a +1 Mace.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1713500, member: 11185"] Last session, my players wanted to rid themselves of some magical loot that they found from their last adventure. They were in the town of Tilverton within Cormyr, in the Forgotten Realms. Anyway, it seemed like a pretty decent sized town so I figured there would be a few people around that would buy and sell magical loot. Basically, they found 2 people who sold and bought magical weapons and armor and 1 person who sold and bought miscellaneous magic, like clothes and the like. Anyway, the PCs roleplayed a bit, asking if the vendor would buy something, which the vendor did usually for around half of market value. When the PCs wanted to buy magical weapons, they were able to purchase from the apporpriate vendor for around market value plus 10% or so. I don't think it was too hard or too easy for the PCs to go "magic shopping", since they had to ask around for where to find things and the town wasn't going to carry anything beyond a +2 item. I was wondering how hard or easy you make "magical shopping". My goal is to run a "regular" 3.5 DND game, whatever "regular" means. I don't want "magical shopping" to be something that you can just go to the local Quickie Mart and pick up a +2 Greatsword for 9000GP, but I don't want the PCs to have go on adventure after adventure (jump through hoops) just to get a chance to buy a +1 Mace. [/QUOTE]
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