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<blockquote data-quote="Ghostwind" data-source="post: 1328734" data-attributes="member: 3060"><p>Good choices. I assume you already have d20 Modern since it's not on your list. Menace Manual is okay but not great. There are some interesting things in it. I happen to like Urban Arcana because it gives me ideas on using D&D stuff with a different take on it. I haven't read OGL Horror or Blood and Fist yet so I can't really comment on them. You may want to take a look at the d20 version of Call of Cthulhu. The sanity rules are perfect for incorporating into a modern campaign where you are introducing things that normal people were never meant to know about. There are some other cool goodies in that book that just beg to be used in a d20 Modern game.</p><p> </p><p>Spycraft is a strong choice and I would suggest picking up the Modern Arms Guide for Spycraft and the Shadowforce Archer campaign setting (the defalt setting for Spycraft). Shadowforce is where you will find rules for psionics. You might also take a look at the Shadowforce Archer supplements, Pan-Asian Collective (martial arts rules) and The Shop.</p><p> </p><p>I haven't seen Dana's book so I can only recommend both the Spycraft Modern Arms Guide and also Green Ronin's UltraModern Firearms as decent sources for firearms (no penetration values however). Second World Simulations, however, has a free pdf download that has a Penetration game mechanic built in with their firearms rules. It's available on their website.</p><p> </p><p>For that last slot on your list, I would suggest considering Dark Inheritance from Mythic Dreams or Second World Sourcebook from Second World Simulations. Both present some innovative ideas that go well with d20 Modern style campaigns.</p><p> </p><p>Sounds like you've got the makings of a very cool campaign. Should be quite interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ghostwind, post: 1328734, member: 3060"] Good choices. I assume you already have d20 Modern since it's not on your list. Menace Manual is okay but not great. There are some interesting things in it. I happen to like Urban Arcana because it gives me ideas on using D&D stuff with a different take on it. I haven't read OGL Horror or Blood and Fist yet so I can't really comment on them. You may want to take a look at the d20 version of Call of Cthulhu. The sanity rules are perfect for incorporating into a modern campaign where you are introducing things that normal people were never meant to know about. There are some other cool goodies in that book that just beg to be used in a d20 Modern game. Spycraft is a strong choice and I would suggest picking up the Modern Arms Guide for Spycraft and the Shadowforce Archer campaign setting (the defalt setting for Spycraft). Shadowforce is where you will find rules for psionics. You might also take a look at the Shadowforce Archer supplements, Pan-Asian Collective (martial arts rules) and The Shop. I haven't seen Dana's book so I can only recommend both the Spycraft Modern Arms Guide and also Green Ronin's UltraModern Firearms as decent sources for firearms (no penetration values however). Second World Simulations, however, has a free pdf download that has a Penetration game mechanic built in with their firearms rules. It's available on their website. For that last slot on your list, I would suggest considering Dark Inheritance from Mythic Dreams or Second World Sourcebook from Second World Simulations. Both present some innovative ideas that go well with d20 Modern style campaigns. Sounds like you've got the makings of a very cool campaign. Should be quite interesting. :) [/QUOTE]
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