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<blockquote data-quote="Charlaquin" data-source="post: 7329531" data-attributes="member: 6779196"><p>So, I agree with you that long rest recharge on nonmagical abilities is pretty weird from a narrative standpoint. Short rest recharge doesn’t bother me quote as much, but are still weird. I agree with the idea of attaching a resource cost to such mechanics, but I don’t know if HP is the resource I would go with. The Berserker’s Frenzy gives us a great model for long rest recharge martial abilities - just have the ability cause the character a level of Exhaustion. Exhaustion goes away at a rate of one level per long rest, and the first level isn’t particularly detrimental in combat, so a Berserker can count on being able to Frenzy once per day safely, recovering that resource on a long rest. Plus it gives the character the option of pushing past that once per day limit, but will start causing more significant problems for the character and take longer to recuperate from for each use after the first in one day. Imagine if Action Surge worked the same way. Or, if you don’t like the idea of Fighters having Disadvantage on ability checks for the rest of the day after Action Surging, you could add a buffer - after using it once, each additional time you use it before taking a long rest increases your Exhaustion level by 1.</p><p></p><p>For short rest recharge, you could do something similar. Make a stacking debuff that goes away on a short rest and have those abilities cause the debuff. Or, in a similar vein to using HP as a resource for such abilities, have them cost Hit Dice. Similar to costing HP, but it costs future HP instead of current HP, and will sit better with folks who prefer to interpret HP as meat.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7329531, member: 6779196"] So, I agree with you that long rest recharge on nonmagical abilities is pretty weird from a narrative standpoint. Short rest recharge doesn’t bother me quote as much, but are still weird. I agree with the idea of attaching a resource cost to such mechanics, but I don’t know if HP is the resource I would go with. The Berserker’s Frenzy gives us a great model for long rest recharge martial abilities - just have the ability cause the character a level of Exhaustion. Exhaustion goes away at a rate of one level per long rest, and the first level isn’t particularly detrimental in combat, so a Berserker can count on being able to Frenzy once per day safely, recovering that resource on a long rest. Plus it gives the character the option of pushing past that once per day limit, but will start causing more significant problems for the character and take longer to recuperate from for each use after the first in one day. Imagine if Action Surge worked the same way. Or, if you don’t like the idea of Fighters having Disadvantage on ability checks for the rest of the day after Action Surging, you could add a buffer - after using it once, each additional time you use it before taking a long rest increases your Exhaustion level by 1. For short rest recharge, you could do something similar. Make a stacking debuff that goes away on a short rest and have those abilities cause the debuff. Or, in a similar vein to using HP as a resource for such abilities, have them cost Hit Dice. Similar to costing HP, but it costs future HP instead of current HP, and will sit better with folks who prefer to interpret HP as meat. [/QUOTE]
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