Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Short and Long Rest limited Actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7329852" data-attributes="member: 6775031"><p>I agree that it's kind of weird for a non-magical character to have a hard limit on ability usage. When you use HP (or hit dice) as an alternative limit, that doesn't make it <em>less</em> weird, because HP is an inherently weird mechanic in this edition. Whether it's more-weird or less-weird is a matter of opinion, but I personally don't see it as a favorable trade-off to ditch the hard-limit abstraction in favor of the HP abstraction.</p><p></p><p>Ignoring the concept of verisimilitude, just in terms of game mechanics, I <em>really</em> don't like this type of rule. Losing HP is a bad thing, to be avoided whenever possible. Hit Points are the only thing stopping you from <em>dying</em>, and <em>I don't want to die</em>. It's a punch in the gut, every time I lose HP, and I can't imagine using an ability <em>fueled</em> by HP unless it was absolutely necessary. (Which, incidentally, is the wrong way for me to look at it; the <em>correct</em> way to look at it is that I should spend HP whenever I expect that using the ability would save me more HP in the long run, as a result of stopping the threat more quickly.) It's hard for me to look at other players, when <em>they</em> lose HP, and I realize that they don't seem to even <em>care</em>. I don't know when that happened, that other people stopped caring about HP, but it's definitely gotten worse in 4E and 5E and this sort of rule would make it even worse.</p><p></p><p>Moreover, in 5E particularly, there's a <em>lot</em> of free healing every day. There's already a problem where PCs can punch way above their level when they only have one or two encounters per day, and letting the fighter turn their excess free healing into more actions would only exacerbate that problem. It would be hard to price things in such a way that ability usage remains reasonable across a variety of circumstances.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7329852, member: 6775031"] I agree that it's kind of weird for a non-magical character to have a hard limit on ability usage. When you use HP (or hit dice) as an alternative limit, that doesn't make it [I]less[/I] weird, because HP is an inherently weird mechanic in this edition. Whether it's more-weird or less-weird is a matter of opinion, but I personally don't see it as a favorable trade-off to ditch the hard-limit abstraction in favor of the HP abstraction. Ignoring the concept of verisimilitude, just in terms of game mechanics, I [I]really[/I] don't like this type of rule. Losing HP is a bad thing, to be avoided whenever possible. Hit Points are the only thing stopping you from [I]dying[/I], and [I]I don't want to die[/I]. It's a punch in the gut, every time I lose HP, and I can't imagine using an ability [I]fueled[/I] by HP unless it was absolutely necessary. (Which, incidentally, is the wrong way for me to look at it; the [I]correct[/I] way to look at it is that I should spend HP whenever I expect that using the ability would save me more HP in the long run, as a result of stopping the threat more quickly.) It's hard for me to look at other players, when [I]they[/I] lose HP, and I realize that they don't seem to even [I]care[/I]. I don't know when that happened, that other people stopped caring about HP, but it's definitely gotten worse in 4E and 5E and this sort of rule would make it even worse. Moreover, in 5E particularly, there's a [I]lot[/I] of free healing every day. There's already a problem where PCs can punch way above their level when they only have one or two encounters per day, and letting the fighter turn their excess free healing into more actions would only exacerbate that problem. It would be hard to price things in such a way that ability usage remains reasonable across a variety of circumstances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short and Long Rest limited Actions
Top