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Short and Long Rest limited Actions
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<blockquote data-quote="5ekyu" data-source="post: 7329859" data-attributes="member: 6919838"><p>While i find the story and feel of short rest abilities fine - and especially action surge, I mean you cannot imagine why you might need a rest after that - there could be a reasonable way to extend it.</p><p></p><p>BUT...</p><p></p><p>I would not base it off hit points because hit points are a very replacable and fluid resource. If the extra action surge can yield three attacks or more it can really boil down to math not drama.</p><p></p><p>So instead, i recall there was an option for extra effort in the DMG where if you failed a roll by 1-2 you could succeed but at a cost that was iirc some obvious detriment. i believe it was called "Success at a Cost."</p><p></p><p>So for this lets consider the following approach to short or long rest abilities:</p><p>You may use any short rest recovery ability after you are out and before you have taken a short rest, but doing so costs you a level of exhaustion.</p><p>You may use any long Rest recovery ability after you are out and before you get a long rest but doing so costs you two levels of exhaustion.</p><p></p><p>Since exhaustion is a bit harder to recover than a block of HP... i think that this homebrew makes a lot of sense game-wise, mechanics-wise and story-wise.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7329859, member: 6919838"] While i find the story and feel of short rest abilities fine - and especially action surge, I mean you cannot imagine why you might need a rest after that - there could be a reasonable way to extend it. BUT... I would not base it off hit points because hit points are a very replacable and fluid resource. If the extra action surge can yield three attacks or more it can really boil down to math not drama. So instead, i recall there was an option for extra effort in the DMG where if you failed a roll by 1-2 you could succeed but at a cost that was iirc some obvious detriment. i believe it was called "Success at a Cost." So for this lets consider the following approach to short or long rest abilities: You may use any short rest recovery ability after you are out and before you have taken a short rest, but doing so costs you a level of exhaustion. You may use any long Rest recovery ability after you are out and before you get a long rest but doing so costs you two levels of exhaustion. Since exhaustion is a bit harder to recover than a block of HP... i think that this homebrew makes a lot of sense game-wise, mechanics-wise and story-wise. [/QUOTE]
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