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Short Changing Humans on Feats? (E-Tools)
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<blockquote data-quote="Feaelin" data-source="post: 320194" data-attributes="member: 1614"><p>How did you come up with the fighter? Were you using the character editor or was it the character generator?</p><p></p><p>Those stats look like the results of the character generator, which is bassed on the NPC tables in the DMG, since those tables are non-race-specific, the extra feat for being human isn't included on those tables.</p><p></p><p>I'm betting that this is working as they intended. You might think "why didn't they put a extra something in the NPC generator to select a feat for humans"...I suspect the answers are: 1) Because they were trying to follow the book as closely as possible, 2) It wouldn't actually be that straightforward, since the program would have to make somewhat of an intelligent guess as to what feat to choose for a given class & race combination. (the default human may not be the only one to get free feats at first).</p><p></p><p>It's easily solved by the user, though. Generate a human NPC, when it's generated, hop to the character editor using the handy "jump to...", and select the addtional feats, and probably some other things you'd want to customize anyway...like replacing the generic "Sword, bastard" feats with something more interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Feaelin</p></blockquote><p></p>
[QUOTE="Feaelin, post: 320194, member: 1614"] How did you come up with the fighter? Were you using the character editor or was it the character generator? Those stats look like the results of the character generator, which is bassed on the NPC tables in the DMG, since those tables are non-race-specific, the extra feat for being human isn't included on those tables. I'm betting that this is working as they intended. You might think "why didn't they put a extra something in the NPC generator to select a feat for humans"...I suspect the answers are: 1) Because they were trying to follow the book as closely as possible, 2) It wouldn't actually be that straightforward, since the program would have to make somewhat of an intelligent guess as to what feat to choose for a given class & race combination. (the default human may not be the only one to get free feats at first). It's easily solved by the user, though. Generate a human NPC, when it's generated, hop to the character editor using the handy "jump to...", and select the addtional feats, and probably some other things you'd want to customize anyway...like replacing the generic "Sword, bastard" feats with something more interesting. :) Feaelin [/QUOTE]
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