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Short Changing Humans on Feats? (E-Tools)
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<blockquote data-quote="Thorkull" data-source="post: 321417" data-attributes="member: 6825"><p>Random name generation is neat, but I have yet to run into a game that does it well -- it really needs to be culture specific... anyway, not really the topic.</p><p></p><p>If you look at the DMG, the characters generated by the random NPC system do tend to look a lot alike -- in fact, they're usually duplicates. I believe that's because the intent is to provide DMs with a baseline, not a fully fleshed-out NPC. Alternately, when the DM needs "generic fighter #3" he can pull one out fairly quickly with these tables.</p><p></p><p>Anything more requires quite a bit more effort, and wouldn't be handled quickly or easily in a paper product. A software product is a different story, but since Fluid only has the license for translating the core books into a character builder at this point, and they were over budget and behind schedule thanks to snafus that have been elaborately discussed elsewhere, I really can't fault them for not including a complete random NPC generator. Of course, I haven't actually seen the E-Tools software yet (still trying to decide whether it's worth the $30), so they may have a fully random yet rules-compliant character generator in the package.</p></blockquote><p></p>
[QUOTE="Thorkull, post: 321417, member: 6825"] Random name generation is neat, but I have yet to run into a game that does it well -- it really needs to be culture specific... anyway, not really the topic. If you look at the DMG, the characters generated by the random NPC system do tend to look a lot alike -- in fact, they're usually duplicates. I believe that's because the intent is to provide DMs with a baseline, not a fully fleshed-out NPC. Alternately, when the DM needs "generic fighter #3" he can pull one out fairly quickly with these tables. Anything more requires quite a bit more effort, and wouldn't be handled quickly or easily in a paper product. A software product is a different story, but since Fluid only has the license for translating the core books into a character builder at this point, and they were over budget and behind schedule thanks to snafus that have been elaborately discussed elsewhere, I really can't fault them for not including a complete random NPC generator. Of course, I haven't actually seen the E-Tools software yet (still trying to decide whether it's worth the $30), so they may have a fully random yet rules-compliant character generator in the package. [/QUOTE]
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