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SHORT conversion document up and monsters by type
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6736345" data-attributes="member: 6787650"><p>It may be worth pointing out that advantage/disadvantage is more valuable (relative to a flat bonus or penalty) on attack rolls than saving throws and skill checks because of the way it interacts with critical hits. If you need a 16 to succeed, a -4 penalty will cut your success rate on saving throws by 80%, but it will cut your damage on an attack by only about 66% because the natural 20 is worth double. (Moreso for sneak attack, less so for static bonuses like Strength mods or Rage/Sharpshooters/GWM.) However, imposing disadvantage on a target of 16 has the same effect on both saving throws and attack rolls: it cuts both by about 75%.</p><p></p><p>So if your target is 16, whether you'd rather take a -4 penalty or disadvantage depends mostly on whether the roll is an attack roll or a save.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6736345, member: 6787650"] It may be worth pointing out that advantage/disadvantage is more valuable (relative to a flat bonus or penalty) on attack rolls than saving throws and skill checks because of the way it interacts with critical hits. If you need a 16 to succeed, a -4 penalty will cut your success rate on saving throws by 80%, but it will cut your damage on an attack by only about 66% because the natural 20 is worth double. (Moreso for sneak attack, less so for static bonuses like Strength mods or Rage/Sharpshooters/GWM.) However, imposing disadvantage on a target of 16 has the same effect on both saving throws and attack rolls: it cuts both by about 75%. So if your target is 16, whether you'd rather take a -4 penalty or disadvantage depends mostly on whether the roll is an attack roll or a save. [/QUOTE]
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