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Short Custom Campaign created for 2 -3 Players [3.5E] (Closed)
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<blockquote data-quote="FreeXenon" data-source="post: 2557812" data-attributes="member: 6228"><p><span style="color: DarkOrange"><strong>Concentration</strong></span></p><p></p><p>If you could concentrate on it all day it would last all day. It is a standard action to maintain concentration that does not provoke attacks of opportunity and you may move up to 1/2 your normal movement. There is not DC for maintaining concentration normally, but if someone comes up and damages you or pretty much anything else you will need to make a concentration check as specified in the <a href="http://www.d20srd.org/srd/skills/concentration.htm" target="_blank">Skill Description</a>.</p><p></p><p>There is the <span style="color: DarkOrange">[LEF] Familiar Concentration Feat</span> <s>but I have not idea where it is...</s> in url=http://www.wizards.com/default.asp?x=products/fracc/177380000]Lost Empires of Faerun[/url] which requires Caster level 9 and the Improved Familiar feat.</p><p></p><p><span style="color: DarkOrange"><strong>Child of Winter, Vermin Companion, and Calm Animals</strong></span></p><p> I would not worry about the swarm going berserk too much. It will only last 2 rounds past concentration. I would say that because of the spell description that you could not affect the swarm with Handle Animal. You would be going through a lot of work to quell a 1rst level spell. Tactical placement can prevent any problems. </p><p></p><p>The <span style="color: DarkOrange">[ECS] Child of Winter feat</span> from the Eberron Book requires you to be able to Spontaneously cast Summon Natures Ally and be of a non-good alignment. </p><p></p><p>There is a Spontateous Summoning feat and I have not idea where it is, but I suspect it is in the Complete Divine or Exalted Deeds and someone else is borrowing my books so I cannot say for sure. Child of Winter would allow <span style="color: DarkOrange">Calm Animals</span> to work on Vermin and give you the ability to summon different types of vermin for Summon Natures Ally. Something to look into if you would like to be able be a vermin person! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="color: DarkOrange">[ECS] Vermin Companion</span>: Requisites - Druid 3, non-good alignment, and Child of Winter.</p><p>You can get the Giant Wasp at 4rth level.</p><p></p><p><span style="color: DarkOrange"><strong>Half-Ogre Template From Dragon</strong></span></p><p>+12 to strength for a +1 Level Adjustment is not quite balanced, so I will have to say no to that. The minumum level adjustment would be about +2 or +3, or have some racial HD associated <a href="http://www.enworld.org/showthread.php?t=91635&highlight=half-ogre+template+dragon" target="_blank">as some</a> <a href="http://www.enworld.org/showthread.php?t=78836&highlight=half-ogre+template+dragon" target="_blank">have suggested</a>.</p><p></p><p><strong><span style="color: DarkOrange">The Sequestered Cleric</span></strong></p><p>Lets see, the <a href="http://www.enworld.org/showpost.php?p=2556278&postcount=30" target="_blank">[UA] Cloistered Cleric Variant and then some...</a></p><p>I hesitate to give 8 skill points to and more Rogue Skills, but I will give this it a twirl and see what happens</p><p>It does not seem to be stepping on too many toes here</p><p></p><p><strong>Base Class [UA] Cloistered Cleric</strong></p><p>HD: D6</p><p>BAB:Weak </p><p>Saves: Strong Will and Fort</p><p></p><p>Armor: None</p><p>Weapons - The Wizard Group</p><p>Spells: As cleric + Knowledge domain and add Knowlege Domain Spells to the Cleric Spell List</p><p>Skills: 8+ Search, Gather Info, and Appraise</p><p></p><p>You still can cast spells in armor, but you are not proficient in any. If you take a class that gives you armor proficiency you will be able to cast in it as normal.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 2557812, member: 6228"] [COLOR=DarkOrange][B]Concentration[/B][/COLOR] If you could concentrate on it all day it would last all day. It is a standard action to maintain concentration that does not provoke attacks of opportunity and you may move up to 1/2 your normal movement. There is not DC for maintaining concentration normally, but if someone comes up and damages you or pretty much anything else you will need to make a concentration check as specified in the [url=http://www.d20srd.org/srd/skills/concentration.htm]Skill Description[/url]. There is the [COLOR=DarkOrange][LEF] Familiar Concentration Feat[/COLOR] [s]but I have not idea where it is...[/s] in url=http://www.wizards.com/default.asp?x=products/fracc/177380000]Lost Empires of Faerun[/url] which requires Caster level 9 and the Improved Familiar feat. [COLOR=DarkOrange][B]Child of Winter, Vermin Companion, and Calm Animals[/B][/COLOR] I would not worry about the swarm going berserk too much. It will only last 2 rounds past concentration. I would say that because of the spell description that you could not affect the swarm with Handle Animal. You would be going through a lot of work to quell a 1rst level spell. Tactical placement can prevent any problems. The [COLOR=DarkOrange][ECS] Child of Winter feat[/COLOR] from the Eberron Book requires you to be able to Spontaneously cast Summon Natures Ally and be of a non-good alignment. There is a Spontateous Summoning feat and I have not idea where it is, but I suspect it is in the Complete Divine or Exalted Deeds and someone else is borrowing my books so I cannot say for sure. Child of Winter would allow [COLOR=DarkOrange]Calm Animals[/COLOR] to work on Vermin and give you the ability to summon different types of vermin for Summon Natures Ally. Something to look into if you would like to be able be a vermin person! ;) [COLOR=DarkOrange][ECS] Vermin Companion[/COLOR]: Requisites - Druid 3, non-good alignment, and Child of Winter. You can get the Giant Wasp at 4rth level. [COLOR=DarkOrange][B]Half-Ogre Template From Dragon[/B][/COLOR] +12 to strength for a +1 Level Adjustment is not quite balanced, so I will have to say no to that. The minumum level adjustment would be about +2 or +3, or have some racial HD associated [url=http://www.enworld.org/showthread.php?t=91635&highlight=half-ogre+template+dragon]as some[/url] [url=http://www.enworld.org/showthread.php?t=78836&highlight=half-ogre+template+dragon]have suggested[/url]. [b][COLOR=DarkOrange]The Sequestered Cleric[/COLOR][/b] Lets see, the [url=http://www.enworld.org/showpost.php?p=2556278&postcount=30][UA] Cloistered Cleric Variant and then some...[/url] I hesitate to give 8 skill points to and more Rogue Skills, but I will give this it a twirl and see what happens It does not seem to be stepping on too many toes here [B]Base Class [UA] Cloistered Cleric[/B] HD: D6 BAB:Weak Saves: Strong Will and Fort Armor: None Weapons - The Wizard Group Spells: As cleric + Knowledge domain and add Knowlege Domain Spells to the Cleric Spell List Skills: 8+ Search, Gather Info, and Appraise You still can cast spells in armor, but you are not proficient in any. If you take a class that gives you armor proficiency you will be able to cast in it as normal. [/QUOTE]
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Short Custom Campaign created for 2 -3 Players [3.5E] (Closed)
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