Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Short folk appreciation thread – what do you play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shades of Eternity" data-source="post: 9835064" data-attributes="member: 10869"><p><strong>One thing I didn’t mention earlier, but probably should have: I really like kobolds.</strong></p><p></p><p>A big part of that comes from how long they’ve carried the <em>dragon-adjacent</em> identity in D&D. This isn’t a new invention—kobolds leaning into clever engineering, vertical spaces, and draconic problem-solving goes all the way back to <strong>Dragon Mountain</strong>, where they weren’t jokes or cannon fodder, but organized, terrifyingly prepared defenders of their territory.</p><p></p><p>For me, that really clicked in 3e, especially <em>Races of the Dragon</em>, where kobolds weren’t just “small lizard guys” but <strong>aspirational dragons</strong>: gliding, tinkering, scheming, and compensating for size with planning and audacity. My favourite example was a kobold ranger built entirely around that idea—gliding wings, boots of levitation, and a decanter of endless water strapped to his back for propulsion. It was ridiculous, but it was also <em>perfectly on-theme</em>.</p><p></p><p>I think that’s why people keep coming back to kobolds:</p><ul> <li data-xf-list-type="ul"><strong>They’re underdogs with a vision.</strong> Kobolds know they’re small. Their entire culture is built around overcoming that through preparation, traps, mobility, and teamwork.</li> <li data-xf-list-type="ul"><strong>They reward clever play.</strong> Kobolds shine when the player thinks in three dimensions—vertical movement, terrain control, ambushes, escape routes.</li> <li data-xf-list-type="ul"><strong>They’re aspirational without being noble.</strong> They don’t need to <em>be</em> dragons; they just need to get closer, one scheme at a time.</li> <li data-xf-list-type="ul"><strong>They scale well across tones.</strong> Kobolds can be comedic, tragic, heroic, or genuinely frightening, depending on how seriously the table takes their competence.</li> <li data-xf-list-type="ul"><strong>They feel earned.</strong> A successful kobold character usually survives because the player planned ahead, not because the stats carried them.</li> </ul><p>In a lot of ways, kobolds are the platonic ideal of a Small PC species: not cute by default, not powerful by accident, but memorable because they turn limitations into identity.</p><p></p><p>That’s the energy I keep chasing when I think about short folk design—<em>small bodies, big plans</em>.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 9835064, member: 10869"] [B]One thing I didn’t mention earlier, but probably should have: I really like kobolds.[/B] A big part of that comes from how long they’ve carried the [I]dragon-adjacent[/I] identity in D&D. This isn’t a new invention—kobolds leaning into clever engineering, vertical spaces, and draconic problem-solving goes all the way back to [B]Dragon Mountain[/B], where they weren’t jokes or cannon fodder, but organized, terrifyingly prepared defenders of their territory. For me, that really clicked in 3e, especially [I]Races of the Dragon[/I], where kobolds weren’t just “small lizard guys” but [B]aspirational dragons[/B]: gliding, tinkering, scheming, and compensating for size with planning and audacity. My favourite example was a kobold ranger built entirely around that idea—gliding wings, boots of levitation, and a decanter of endless water strapped to his back for propulsion. It was ridiculous, but it was also [I]perfectly on-theme[/I]. I think that’s why people keep coming back to kobolds: [LIST] [*][B]They’re underdogs with a vision.[/B] Kobolds know they’re small. Their entire culture is built around overcoming that through preparation, traps, mobility, and teamwork. [*][B]They reward clever play.[/B] Kobolds shine when the player thinks in three dimensions—vertical movement, terrain control, ambushes, escape routes. [*][B]They’re aspirational without being noble.[/B] They don’t need to [I]be[/I] dragons; they just need to get closer, one scheme at a time. [*][B]They scale well across tones.[/B] Kobolds can be comedic, tragic, heroic, or genuinely frightening, depending on how seriously the table takes their competence. [*][B]They feel earned.[/B] A successful kobold character usually survives because the player planned ahead, not because the stats carried them. [/LIST] In a lot of ways, kobolds are the platonic ideal of a Small PC species: not cute by default, not powerful by accident, but memorable because they turn limitations into identity. That’s the energy I keep chasing when I think about short folk design—[I]small bodies, big plans[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short folk appreciation thread – what do you play?
Top