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Short folk appreciation thread – what do you play?
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<blockquote data-quote="W'rkncacnter" data-source="post: 9836452" data-attributes="member: 7033455"><p>kobolds are kind of peak, i'm not even gonna pretend i'm not biased. they just have a lot going on that you can latch onto - engineering, dragons, social structure, place in the world, it's so easy to just grab something about them and implement it into your pc and start running. and you can make it comical, you can make it serious, you can make them just a little guy/gal/whatever, you can make them a little freak of nature, you can do whatever you want with them and it WORKS.</p><p></p><p>goblins are similar, they just have less to work with in my experience, really, and what they do have mostly overlaps with kobolds a lot and i just...prefer kobolds. i guess there's the whole goblin/hobgoblin/bugbear thing, but if there isn't a lot going on with the goblinoids in the setting it's just kind of...there.</p><p></p><p>gnomes kind of fall flat for me because generally their whole thing is either "illusionist" or "mad scientist" and "illusionist" isn't something i really care for while kobolds and goblins have enough that i can pull "mad scientist" out of them if i want without it being literally their entire thing.</p><p></p><p>halflings are...fine? as a default small race? i guess? they're fairly inoffensive, but without the context something like lord of the rings has, they kind of just feel like humans but small sized.</p><p></p><p>autognomes...i just...don't understand. at all.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9836452, member: 7033455"] kobolds are kind of peak, i'm not even gonna pretend i'm not biased. they just have a lot going on that you can latch onto - engineering, dragons, social structure, place in the world, it's so easy to just grab something about them and implement it into your pc and start running. and you can make it comical, you can make it serious, you can make them just a little guy/gal/whatever, you can make them a little freak of nature, you can do whatever you want with them and it WORKS. goblins are similar, they just have less to work with in my experience, really, and what they do have mostly overlaps with kobolds a lot and i just...prefer kobolds. i guess there's the whole goblin/hobgoblin/bugbear thing, but if there isn't a lot going on with the goblinoids in the setting it's just kind of...there. gnomes kind of fall flat for me because generally their whole thing is either "illusionist" or "mad scientist" and "illusionist" isn't something i really care for while kobolds and goblins have enough that i can pull "mad scientist" out of them if i want without it being literally their entire thing. halflings are...fine? as a default small race? i guess? they're fairly inoffensive, but without the context something like lord of the rings has, they kind of just feel like humans but small sized. autognomes...i just...don't understand. at all. [/QUOTE]
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Short folk appreciation thread – what do you play?
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