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Short/Long Rest in LMoP
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<blockquote data-quote="LordEntrails" data-source="post: 7901223" data-attributes="member: 6804070"><p>IMO no. They have screwed themselves over by doing what they have done. They need to learn a lesson. You need to break their habit of resting after every challenge or at least as often as they do.</p><p></p><p>Either the Black Spider;</p><p></p><p>1) Is going to attack them in their hole before they can rest, Perhaps set a fire outside their door and try to smoke them out. Inject poison gas through the door, or just beat down the door.</p><p></p><p>2) or it's going to setup a fortification just outside the door and when they come out attack with superior coverage and with all sorts of traps and ranged attacks readied.</p><p></p><p>3) Just leave. If they believe the party will be likely to wipe them out when they emerge from the room then the BS will not stick around to be killed. Monsters are not stupid, nor are they just there as obstacles to the players. So they leave, they take all their treasure and go somewhere else. Maybe they even attack Phandelver while the party is resting. Whatever it is, the plot has changed, and the party might just lose because they failed to act when they could have.</p><p></p><p>None of this is to say that you need to orchestrate a TPK, but having the party fail does not mean they "lost the game". It just means the story doesn't play out as written. Adapt and overcome!</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7901223, member: 6804070"] IMO no. They have screwed themselves over by doing what they have done. They need to learn a lesson. You need to break their habit of resting after every challenge or at least as often as they do. Either the Black Spider; 1) Is going to attack them in their hole before they can rest, Perhaps set a fire outside their door and try to smoke them out. Inject poison gas through the door, or just beat down the door. 2) or it's going to setup a fortification just outside the door and when they come out attack with superior coverage and with all sorts of traps and ranged attacks readied. 3) Just leave. If they believe the party will be likely to wipe them out when they emerge from the room then the BS will not stick around to be killed. Monsters are not stupid, nor are they just there as obstacles to the players. So they leave, they take all their treasure and go somewhere else. Maybe they even attack Phandelver while the party is resting. Whatever it is, the plot has changed, and the party might just lose because they failed to act when they could have. None of this is to say that you need to orchestrate a TPK, but having the party fail does not mean they "lost the game". It just means the story doesn't play out as written. Adapt and overcome! [/QUOTE]
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