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<blockquote data-quote="Oofta" data-source="post: 7901277" data-attributes="member: 6801845"><p>In my campaign, they made their bed and now they need to lie in it. Or not. Decisions have consequences and they just have to soldier through. However, you know your group better than I do and I will adjust difficulty of encounters based on the group and preference. The important thing is that nothing is decided until it actually happens. Tweak the encounters and environment to the benefit of the players so that they have fun playing the game.</p><p></p><p>So sideline some encounters for now, or have some of the bad guys running errands. Minimize random encounters. Make the remaining fights a little easier so that they're difficult but not deadly.</p><p></p><p>Sleeping in a closet in my game would be really dangerous. If the enemy knows there are intruders they are going to be checking closets and hidden alcoves. Even with the door blocked (how? Why can't it be broken down?) there's going to be a welcoming party when they come out.</p><p></p><p>On a related note personally I ignore the sleeping in armor penalty. Non-dex fighter types are already punished enough. That and I have no clue how difficult it would be to get a good nights sleep in armor vs sleeping on a stone floor. I don't see how it would make much of a difference. I assume people bathe at some point, but it's always done off screen. That, and good armor is not nearly as restrictive and uncomfortable as people think.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7901277, member: 6801845"] In my campaign, they made their bed and now they need to lie in it. Or not. Decisions have consequences and they just have to soldier through. However, you know your group better than I do and I will adjust difficulty of encounters based on the group and preference. The important thing is that nothing is decided until it actually happens. Tweak the encounters and environment to the benefit of the players so that they have fun playing the game. So sideline some encounters for now, or have some of the bad guys running errands. Minimize random encounters. Make the remaining fights a little easier so that they're difficult but not deadly. Sleeping in a closet in my game would be really dangerous. If the enemy knows there are intruders they are going to be checking closets and hidden alcoves. Even with the door blocked (how? Why can't it be broken down?) there's going to be a welcoming party when they come out. On a related note personally I ignore the sleeping in armor penalty. Non-dex fighter types are already punished enough. That and I have no clue how difficult it would be to get a good nights sleep in armor vs sleeping on a stone floor. I don't see how it would make much of a difference. I assume people bathe at some point, but it's always done off screen. That, and good armor is not nearly as restrictive and uncomfortable as people think. [/QUOTE]
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