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<blockquote data-quote="Kordeth" data-source="post: 4213250" data-attributes="member: 5036"><p>One of my absolute, hands-down favorite things about 4E is that I can assign whatever traits I want to my character outside of his adventuring traits, and not have to suck it up the resources I need to play the game.</p><p></p><p>As an example, in an Eberron game I played a paladin who, during his campaigning in the Last War, was known among his comrades for being a talented singer and a great lover of bawdy campfire songs. In 3E, in order to actually be a talented singer, I would have been expected to put at least a few skill points into Perform--which, given the paladin's MAD and limited skill points, basically meant sucking at Diplomacy or Religion or one of the other key paladin skills. In 4E, I can just note "good singing voice" in his background, and if that ever comes up in play and needs a roll, the fact that I get +1/2 my level to my Charisma check means that I probably <em>am</em> a pretty decent singer. And I don't have to choose between spending my points on RP-related background stuff or being an effective character in combat.</p><p></p><p>When I run 4E, I'll probably encourage my players to come up with a few things their characters are good at and a few things they're really bad at that aren't covered by skills or powers--and if a roll related to one of those comes up, I'll apply the DM's best friend (+2 bonus/-2 penalty).</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4213250, member: 5036"] One of my absolute, hands-down favorite things about 4E is that I can assign whatever traits I want to my character outside of his adventuring traits, and not have to suck it up the resources I need to play the game. As an example, in an Eberron game I played a paladin who, during his campaigning in the Last War, was known among his comrades for being a talented singer and a great lover of bawdy campfire songs. In 3E, in order to actually be a talented singer, I would have been expected to put at least a few skill points into Perform--which, given the paladin's MAD and limited skill points, basically meant sucking at Diplomacy or Religion or one of the other key paladin skills. In 4E, I can just note "good singing voice" in his background, and if that ever comes up in play and needs a roll, the fact that I get +1/2 my level to my Charisma check means that I probably [i]am[/i] a pretty decent singer. And I don't have to choose between spending my points on RP-related background stuff or being an effective character in combat. When I run 4E, I'll probably encourage my players to come up with a few things their characters are good at and a few things they're really bad at that aren't covered by skills or powers--and if a roll related to one of those comes up, I'll apply the DM's best friend (+2 bonus/-2 penalty). [/QUOTE]
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