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[short rant] My only beef with EPIC...
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<blockquote data-quote="seasong" data-source="post: 795564" data-attributes="member: 5137"><p>So here's the math.</p><p></p><p>Wizard, level 21</p><p>Spellcraft 24 ranks</p><p>- Skill Focus +2</p><p>- Skill Roll +26</p><p>- We want a DC of 10, however, for development costs.</p><p></p><p>Armor Seed DC 14</p><p>- natural armor bonus +4</p><p>- duration 24 hours</p><p>- DC +2 per extra +1 AC</p><p></p><p>-8 DC: Backlash 8d6 (max 48 hp damage, you should have average 50 hp)</p><p>-18 DC: 10 minute casting</p><p>-20 DC: 10 day casting</p><p></p><p>Total: DC -32</p><p>To get a DC 2 (for net DC 10 after permanence) needs +34</p><p></p><p>+34 DC: AC increased by +17 (to natural AC +21)</p><p></p><p>x5 DC: Permanent</p><p></p><p>Final DC 10</p><p></p><p>Other ways to reduce cost:</p><p>- Each 200 XP cost translates directly into +1 AC.</p><p>- Have a 17th level friend or cohort contribute an 9th level spell slot, for another +8 AC.</p><p>- Change to personal range for +1 AC.</p><p></p><p>Regardless, cost to develop will be about 90,000 GP, 2 days, and 3,600 XP.</p><p></p><p>Give it a cost of 1,400 XP, one friend or cohort's 9th level spell, and you have a +36 natural armor bonus for a net cost of 4,000 XP, 12 days, and 90,000 GP.</p><p></p><p>And once it's developed, it costs 1,400 XP and 10 days per buddy in your party. If you have 3 friends (standard 4 party), you will expend a total of 8,200 XP, which will put you just a bit behind your compadres (and they'll likely recompense you pretty well).</p></blockquote><p></p>
[QUOTE="seasong, post: 795564, member: 5137"] So here's the math. Wizard, level 21 Spellcraft 24 ranks - Skill Focus +2 - Skill Roll +26 - We want a DC of 10, however, for development costs. Armor Seed DC 14 - natural armor bonus +4 - duration 24 hours - DC +2 per extra +1 AC -8 DC: Backlash 8d6 (max 48 hp damage, you should have average 50 hp) -18 DC: 10 minute casting -20 DC: 10 day casting Total: DC -32 To get a DC 2 (for net DC 10 after permanence) needs +34 +34 DC: AC increased by +17 (to natural AC +21) x5 DC: Permanent Final DC 10 Other ways to reduce cost: - Each 200 XP cost translates directly into +1 AC. - Have a 17th level friend or cohort contribute an 9th level spell slot, for another +8 AC. - Change to personal range for +1 AC. Regardless, cost to develop will be about 90,000 GP, 2 days, and 3,600 XP. Give it a cost of 1,400 XP, one friend or cohort's 9th level spell, and you have a +36 natural armor bonus for a net cost of 4,000 XP, 12 days, and 90,000 GP. And once it's developed, it costs 1,400 XP and 10 days per buddy in your party. If you have 3 friends (standard 4 party), you will expend a total of 8,200 XP, which will put you just a bit behind your compadres (and they'll likely recompense you pretty well). [/QUOTE]
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[short rant] My only beef with EPIC...
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