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Short Rest Classes
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<blockquote data-quote="Xeviat" data-source="post: 6944567" data-attributes="member: 57494"><p>Hello everyone. To aid the narrative of my games, for pacing, for party balance, and for poops and giggles, I'd like to tweak the classes of 5E to all (mostly) work off the short rest. I believe if everyone works off the short rest, it will be easier to keep balance within the party, and the DM won't have to worry about stretching an adventuring day long or keeping it short. If the story calls for a short day, a long rest focused character can wreck house by using all of their high level abilities. In a long day, a long rest character will put the breaks on a party.</p><p></p><p>By having everyone on the same timer, a day can follow the pace of a story without affecting balance.</p><p></p><p>I'm starting my thinking by looking at the Warlock. When you convert Warlock slots to spell points, and assume two short rests per long, the Warlock spell points are very close to a Wizard's spell points. Interestingly, a Monk's ki point pool is very close to said Warlock's and 1/3rd Wizard's spell point pool (leading me to think of the Monk as a half caster).</p><p></p><p>But I haven't gotten to see a Warlock or the Spell Point system in action. How do you think giving all spellcasters (including half and one-third spellcasters) will change the game? I suspect that it would lead to full healing on short rests, or at least groups taking two hour rests to recover all healing. This could be countered other ways (ways which just popped into my head!). Short rest healing concerned me, but bardlocks and the Healer feat already allow for that.</p><p></p><p>Spell points don't need to be used. The warlock progression already limits high level spells. Would other classes need invocations, or do the wizard's rituals and the cleric's channel divinities spread out enough magic?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6944567, member: 57494"] Hello everyone. To aid the narrative of my games, for pacing, for party balance, and for poops and giggles, I'd like to tweak the classes of 5E to all (mostly) work off the short rest. I believe if everyone works off the short rest, it will be easier to keep balance within the party, and the DM won't have to worry about stretching an adventuring day long or keeping it short. If the story calls for a short day, a long rest focused character can wreck house by using all of their high level abilities. In a long day, a long rest character will put the breaks on a party. By having everyone on the same timer, a day can follow the pace of a story without affecting balance. I'm starting my thinking by looking at the Warlock. When you convert Warlock slots to spell points, and assume two short rests per long, the Warlock spell points are very close to a Wizard's spell points. Interestingly, a Monk's ki point pool is very close to said Warlock's and 1/3rd Wizard's spell point pool (leading me to think of the Monk as a half caster). But I haven't gotten to see a Warlock or the Spell Point system in action. How do you think giving all spellcasters (including half and one-third spellcasters) will change the game? I suspect that it would lead to full healing on short rests, or at least groups taking two hour rests to recover all healing. This could be countered other ways (ways which just popped into my head!). Short rest healing concerned me, but bardlocks and the Healer feat already allow for that. Spell points don't need to be used. The warlock progression already limits high level spells. Would other classes need invocations, or do the wizard's rituals and the cleric's channel divinities spread out enough magic? Sent from my iPhone using Tapatalk [/QUOTE]
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