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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Healing Spells
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<blockquote data-quote="Fenris-77" data-source="post: 7615872" data-attributes="member: 6993955"><p>The problem is that the classes, especially the spell casting classes, are pretty obviously balanced on a 2 Shorts/day basis. On that basis the Warlock, Sorcerer, and Wizard all balance out really well as regards spell levels available per day (as do Bards and Clerics for that matter). If you don't plan for, or allow (whatever) the 'standard' 2 short rests you need to be upfront about how it changes the game. House rule something to fix the short rest dependent characters or recommend that players avoid them. To each his own of course, but I'm not the kind of guy to let someone play a Warlock and then take away 2/3 of his spell casting because I don't like the mechanic for resting and I find it more convenient to just skip the whole issue.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7615872, member: 6993955"] The problem is that the classes, especially the spell casting classes, are pretty obviously balanced on a 2 Shorts/day basis. On that basis the Warlock, Sorcerer, and Wizard all balance out really well as regards spell levels available per day (as do Bards and Clerics for that matter). If you don't plan for, or allow (whatever) the 'standard' 2 short rests you need to be upfront about how it changes the game. House rule something to fix the short rest dependent characters or recommend that players avoid them. To each his own of course, but I'm not the kind of guy to let someone play a Warlock and then take away 2/3 of his spell casting because I don't like the mechanic for resting and I find it more convenient to just skip the whole issue. [/QUOTE]
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