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Short Rest Healing Spells
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<blockquote data-quote="jgsugden" data-source="post: 7616218" data-attributes="member: 2629"><p>Not at all.</p><p></p><p>As a side note: Threat to life is not the only way to challenge players. There is a reason why the DMG/PHB suggest including easy and medium encounters amongst hard and deadly ones. These easier encounters, while posing no real threat to the lives of the PCs (outside really bad tactics or bad luck), can stil provide opportunities for the PCs to succeed or fail. </p><p></p><p>A single goblin on watch that must be killed before it raises an alarm.</p><p></p><p>Three young rogues run out of a shop in different directions. The Shopkeep follows them out screaming that one of them stole something.</p><p></p><p>A caravan is being attacked by a herd of goblins and a mid-level party is there to protect the caravan - can they avoid any deaths to the people on the caravan? Can they prevent anything from being stolen?</p><p></p><p>The powerful PCs enconter a mid-level monk. It has information they want. How an they get it when the monk is willing to die to protect the information?</p><p></p><p>A bunch of skeletons anmate and attack the mid-level PCs as they race to solve a puzzle before time runs out. Do they kill the skeletons and lose time or endure their attacks and finish faster?</p><p></p><p>A giant is holding the infant prince. How do you take out the giant without killing the prince?</p><p></p><p>None of these things is likely to be impacted by healing at all - and the PCs are unlikely to really feel endangered. However, there can be significant success or failure implications.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7616218, member: 2629"] Not at all. As a side note: Threat to life is not the only way to challenge players. There is a reason why the DMG/PHB suggest including easy and medium encounters amongst hard and deadly ones. These easier encounters, while posing no real threat to the lives of the PCs (outside really bad tactics or bad luck), can stil provide opportunities for the PCs to succeed or fail. A single goblin on watch that must be killed before it raises an alarm. Three young rogues run out of a shop in different directions. The Shopkeep follows them out screaming that one of them stole something. A caravan is being attacked by a herd of goblins and a mid-level party is there to protect the caravan - can they avoid any deaths to the people on the caravan? Can they prevent anything from being stolen? The powerful PCs enconter a mid-level monk. It has information they want. How an they get it when the monk is willing to die to protect the information? A bunch of skeletons anmate and attack the mid-level PCs as they race to solve a puzzle before time runs out. Do they kill the skeletons and lose time or endure their attacks and finish faster? A giant is holding the infant prince. How do you take out the giant without killing the prince? None of these things is likely to be impacted by healing at all - and the PCs are unlikely to really feel endangered. However, there can be significant success or failure implications. [/QUOTE]
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