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General Tabletop Discussion
*Dungeons & Dragons
Short Rest Healing Spells
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<blockquote data-quote="Kurotowa" data-source="post: 7616398" data-attributes="member: 27957"><p>The nova issue is a tricky one. On the one hand, if you have a low encounter day with only medium difficulty challenges it lets the PCs blow through them with no challenge. On the other hand, the ability to nova is often the only way the PCs can punch above their weight class when the DM throws an extra hard story or sandbox encounter at the party.</p><p></p><p>So what I'm saying is, make a careful appraisal of your DM style before you put everyone on a short-rest level resource limit. It'd be a really good idea to talk to your players for additional perspective, too. I won't disagree that having a mix of short rest and long rest PC builds can be an issue if the campaign isn't paced exactly right. I'm just not sure that pushing everyone to a short rest level is the right solution. But I'm often conservative about change, and long rest is the legacy style for certain.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7616398, member: 27957"] The nova issue is a tricky one. On the one hand, if you have a low encounter day with only medium difficulty challenges it lets the PCs blow through them with no challenge. On the other hand, the ability to nova is often the only way the PCs can punch above their weight class when the DM throws an extra hard story or sandbox encounter at the party. So what I'm saying is, make a careful appraisal of your DM style before you put everyone on a short-rest level resource limit. It'd be a really good idea to talk to your players for additional perspective, too. I won't disagree that having a mix of short rest and long rest PC builds can be an issue if the campaign isn't paced exactly right. I'm just not sure that pushing everyone to a short rest level is the right solution. But I'm often conservative about change, and long rest is the legacy style for certain. [/QUOTE]
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