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Short Rest Hit Point Recovery
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<blockquote data-quote="The Crimson Binome" data-source="post: 6783041" data-attributes="member: 6775031"><p>The problem with placing a hard limit on short rests is that you might get people <em>not</em> taking a short rest, because they want to save it for later, even though they have the time. If everyone gets kind of beaten up after the first encounter, but the fighter is still mostly okay, then everyone else will be tending their wounds while the fighter just stands there and specifically <em>doesn't</em> rest for an hour, because they might need to rest later. It's an odd situation to put on someone.</p><p></p><p>The options in the DMG are all terrible, though. They only tweak the rate of HD recovery, but you can still go from nearly dead to up to nearly full after a single short rest; it just changes whether you can do that every <em>other</em> day, or whether you need a few weeks before pulling that stunt. Your method is better than that.</p><p></p><p>I'm not sure what you're saying about long rests and days of inactivity. If you could recover half of your HP on a non-adventuring day, but you could take a short rest on an adventuring day and recover half of your HP, then I'm not seeing any practical difference. I also don't understand what happens when you go to sleep after an adventuring day, if you've already taken a short rest that day - do you not recover HP overnight? or do you get up to 75% after short rest and then long rest?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6783041, member: 6775031"] The problem with placing a hard limit on short rests is that you might get people [I]not[/I] taking a short rest, because they want to save it for later, even though they have the time. If everyone gets kind of beaten up after the first encounter, but the fighter is still mostly okay, then everyone else will be tending their wounds while the fighter just stands there and specifically [I]doesn't[/I] rest for an hour, because they might need to rest later. It's an odd situation to put on someone. The options in the DMG are all terrible, though. They only tweak the rate of HD recovery, but you can still go from nearly dead to up to nearly full after a single short rest; it just changes whether you can do that every [I]other[/I] day, or whether you need a few weeks before pulling that stunt. Your method is better than that. I'm not sure what you're saying about long rests and days of inactivity. If you could recover half of your HP on a non-adventuring day, but you could take a short rest on an adventuring day and recover half of your HP, then I'm not seeing any practical difference. I also don't understand what happens when you go to sleep after an adventuring day, if you've already taken a short rest that day - do you not recover HP overnight? or do you get up to 75% after short rest and then long rest? [/QUOTE]
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