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<blockquote data-quote="Blue" data-source="post: 7125576" data-attributes="member: 20564"><p>I worry about the ratio of short rests to long rests getting out-of-whack. On the other hand, with the reduction in nova-potential when you need it, that uptick might be a reasonable balance.</p><p></p><p>(The following questions are just to consider some corner cases, don't take it as a negation of the concept.)</p><p></p><p>If a 1st or 2nd level wizard or sorcerer wants to cast Mage Armor, is it your assumption that they will take a short rest immediately and just start the adventuring day an hour late, or that they will go without any spells to cast until they reach their first short rest abotu 1/3 of the way through the day?</p><p></p><p>If the players are in a safe position without time presure (which absolutely will happen at times), does that mean they can short rest to recover spells, cast all the divination and long-buff spells they want, immediately take another short rest to recover and then go on?</p><p></p><p>If there are more short rests per long rest then currently, it seems that other classes with short-rest-recharge features will also get a boost. That seems good for some (more action surge and second wind, more ki), but for classes without full casting nor short-rest mechanics like the ranger or rogue might be a little left out.</p><p></p><p>How does this interact with partial casters, or are they staying on long-rest spell recovery? It seems to lack granularity at the low end. Will a ranger 4 or 5 still only have one first level spell per short rest? It seems at that point that there's no room for creativity - "well, if I want my hunter's mark I can't afford to spend it on anything out-of-combat or anything else in combat".</p></blockquote><p></p>
[QUOTE="Blue, post: 7125576, member: 20564"] I worry about the ratio of short rests to long rests getting out-of-whack. On the other hand, with the reduction in nova-potential when you need it, that uptick might be a reasonable balance. (The following questions are just to consider some corner cases, don't take it as a negation of the concept.) If a 1st or 2nd level wizard or sorcerer wants to cast Mage Armor, is it your assumption that they will take a short rest immediately and just start the adventuring day an hour late, or that they will go without any spells to cast until they reach their first short rest abotu 1/3 of the way through the day? If the players are in a safe position without time presure (which absolutely will happen at times), does that mean they can short rest to recover spells, cast all the divination and long-buff spells they want, immediately take another short rest to recover and then go on? If there are more short rests per long rest then currently, it seems that other classes with short-rest-recharge features will also get a boost. That seems good for some (more action surge and second wind, more ki), but for classes without full casting nor short-rest mechanics like the ranger or rogue might be a little left out. How does this interact with partial casters, or are they staying on long-rest spell recovery? It seems to lack granularity at the low end. Will a ranger 4 or 5 still only have one first level spell per short rest? It seems at that point that there's no room for creativity - "well, if I want my hunter's mark I can't afford to spend it on anything out-of-combat or anything else in combat". [/QUOTE]
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