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<blockquote data-quote="Blackbrrd" data-source="post: 6288580" data-attributes="member: 63962"><p>I really dislike the "5 minute rest" in dungeons. Somebody fighting should be easily audible pretty darned far away. Metal striking metal is really really loud. Premade adventures with dungeons often assume you can rest between encounters, especially in 4e, but from a simulationist view it makes no sense. (From a gamist view, it makes perfect sense).</p><p></p><p>In the 4e campaign I am currently running, I am often running one big encounter per adventuring day (instead of 3-5). The monsters will typically not appear all at once, and if there is a short lull in the action, I usually let the PC's get something back, for instance an encounter power and the possibility of spending a healing surge.</p><p></p><p>I think 5e's 1-hour rest would make perfect sense with some similar in-between mechanics as the one I use above, or maybe just work straight up because the base mechanic isn't the AEDU of 4e. (More A+D, little E)</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6288580, member: 63962"] I really dislike the "5 minute rest" in dungeons. Somebody fighting should be easily audible pretty darned far away. Metal striking metal is really really loud. Premade adventures with dungeons often assume you can rest between encounters, especially in 4e, but from a simulationist view it makes no sense. (From a gamist view, it makes perfect sense). In the 4e campaign I am currently running, I am often running one big encounter per adventuring day (instead of 3-5). The monsters will typically not appear all at once, and if there is a short lull in the action, I usually let the PC's get something back, for instance an encounter power and the possibility of spending a healing surge. I think 5e's 1-hour rest would make perfect sense with some similar in-between mechanics as the one I use above, or maybe just work straight up because the base mechanic isn't the AEDU of 4e. (More A+D, little E) [/QUOTE]
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