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<blockquote data-quote="Blackbrrd" data-source="post: 6288646" data-attributes="member: 63962"><p>If you don't have lots of doors in your dungeon, I think a fight is audible at up to a couple hundred feet. Designing around that would make the dungeons, well, not dungeons as we know them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As you say, when designing dungeons, it makes a lot more sense to create a big area with multiple, connected rooms and monsters. If the PC's just pushes in the "front gates" gives them one big, long encounter, while a bit of sneakyness might give them several small encounters.</p><p></p><p>It would then also make sense to have the monsters in varying levels of alertness. If you haven't done anything yet, maybe half would be sleeping/resting without armor and take some time to get ready.</p><p></p><p>Creating adventures using techniques like this to create dungeons would end up leaving quite a lot more up to the DM, as the area has to react appropriatly to the PC's strategy, which often cannot be forseen. You would get less set-piece battles which I am guessing is quite ok for 5e.</p><p></p><p>As mentioned above, with 5 minute rests, it's often assumed the PC's will take a rest between rooms/encounters in 4e, while if we get 1 hour rests, I think the assumption will be quite different.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6288646, member: 63962"] If you don't have lots of doors in your dungeon, I think a fight is audible at up to a couple hundred feet. Designing around that would make the dungeons, well, not dungeons as we know them. ;) As you say, when designing dungeons, it makes a lot more sense to create a big area with multiple, connected rooms and monsters. If the PC's just pushes in the "front gates" gives them one big, long encounter, while a bit of sneakyness might give them several small encounters. It would then also make sense to have the monsters in varying levels of alertness. If you haven't done anything yet, maybe half would be sleeping/resting without armor and take some time to get ready. Creating adventures using techniques like this to create dungeons would end up leaving quite a lot more up to the DM, as the area has to react appropriatly to the PC's strategy, which often cannot be forseen. You would get less set-piece battles which I am guessing is quite ok for 5e. As mentioned above, with 5 minute rests, it's often assumed the PC's will take a rest between rooms/encounters in 4e, while if we get 1 hour rests, I think the assumption will be quite different. [/QUOTE]
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