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<blockquote data-quote="Elf Witch" data-source="post: 6289889" data-attributes="member: 9037"><p>As a DM that is not fun for me. I can't stand having to bend over backwards to save players from their stupidity brought on by a sense of entitlement that they are special because they are PCs. As a DM I would never punish players because they forgot something or TPK them because the dice is rolling badly hence the reason I always roll behind a screen. I want my players to have fun but I am not their bitch I need to have fun as well. I have had NPCs change their minds because to confront the PCs right then and there might be a to much to handle in their current situation. But if players do something as dumb as knowing an NPC got away and didn't even bother to put a look out at the doors, nor choose someplace safer to rest I would let the consequences happen. </p><p></p><p>My fun comes from creating a world that is interesting to my players. Running NPCs who my players loath and want dead or who my players will do anything to help. A game where the choices they make really matters for both good and bad. </p><p></p><p>I have never TPK a party but I have let PCs die because they were stupid. </p><p></p><p>As a player I expect bad decisions to have consequences and good choices to get rewarded. I would find the game very unsatisfying if I knew the DM was going to pull his punches every time we we did some really bone headed.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6289889, member: 9037"] As a DM that is not fun for me. I can't stand having to bend over backwards to save players from their stupidity brought on by a sense of entitlement that they are special because they are PCs. As a DM I would never punish players because they forgot something or TPK them because the dice is rolling badly hence the reason I always roll behind a screen. I want my players to have fun but I am not their bitch I need to have fun as well. I have had NPCs change their minds because to confront the PCs right then and there might be a to much to handle in their current situation. But if players do something as dumb as knowing an NPC got away and didn't even bother to put a look out at the doors, nor choose someplace safer to rest I would let the consequences happen. My fun comes from creating a world that is interesting to my players. Running NPCs who my players loath and want dead or who my players will do anything to help. A game where the choices they make really matters for both good and bad. I have never TPK a party but I have let PCs die because they were stupid. As a player I expect bad decisions to have consequences and good choices to get rewarded. I would find the game very unsatisfying if I knew the DM was going to pull his punches every time we we did some really bone headed. [/QUOTE]
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