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<blockquote data-quote="Li Shenron" data-source="post: 6290304" data-attributes="member: 1465"><p>No, I don't think so. First, I've never seen a published adventure so strictly paced that you have to take rests exactly at specific points, and that's because it would be a mistake, because it would assume too much about what the players are supposed to do and when (talking about railroading AND forcing a specific pace). Even in such case, the adventure can never require a pace faster than the maximum allowed by default resting rules, thus the designer's choice of 1 hour for short rest is actually better than choosing e.g. 5 or 10 minutes. Finally, if I stumbled upon such an adventure so railroaded that it is timed <em>by the hour or minutes</em>, I don't see why I couldn't just as easily change those times.</p><p></p><p>If anything, changing resting times might shift the balance between classes, if the game has some classes (e.g. IIRC only the Warlock at this time) heavily based on abilities regained with a short rest while others regain only a couple of things. Still, everybody is limited by their HD healing, which mean additional short rests don't help with that, although there are some exceptions (if you have Cleric of Life in the party, and if you dial short rests down to 5 minutes, you practically have unlimited healing).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6290304, member: 1465"] No, I don't think so. First, I've never seen a published adventure so strictly paced that you have to take rests exactly at specific points, and that's because it would be a mistake, because it would assume too much about what the players are supposed to do and when (talking about railroading AND forcing a specific pace). Even in such case, the adventure can never require a pace faster than the maximum allowed by default resting rules, thus the designer's choice of 1 hour for short rest is actually better than choosing e.g. 5 or 10 minutes. Finally, if I stumbled upon such an adventure so railroaded that it is timed [I]by the hour or minutes[/I], I don't see why I couldn't just as easily change those times. If anything, changing resting times might shift the balance between classes, if the game has some classes (e.g. IIRC only the Warlock at this time) heavily based on abilities regained with a short rest while others regain only a couple of things. Still, everybody is limited by their HD healing, which mean additional short rests don't help with that, although there are some exceptions (if you have Cleric of Life in the party, and if you dial short rests down to 5 minutes, you practically have unlimited healing). [/QUOTE]
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