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<blockquote data-quote="Li Shenron" data-source="post: 6290954" data-attributes="member: 1465"><p>This is exactly a case that makes me even more convinced that there is no issue.</p><p></p><p>First of all, the 5e designers' choice of 1 hour short rest means that most (probably all) of the DMs who don't like it, are going to <em>shorten</em> this time, effectively speeding up the PCs, i.e. allowing them to do more stuff each day. I don't think anybody's going to make short rests longer, although some DMs who particularly hate the idea might completely eliminate short rests or limit them to e.g. 1/day.</p><p></p><p>Timed adventures might have a maximum time to complete the quest, and allowing the players more resources per day (by shortening short rests) might at worst make the adventure easier, but this is IMO not something truly perceived.</p><p></p><p>In any case, the time required is very simply inevitably <em>made up</em>. Why should it really take 2 days to complete a ritual? It's made up number, it could have been 2 hours or 2 weeks. Why does the BBEG has to starve in 2 days, why can't he push through an extra day? </p><p></p><p>So if the DM significantly changes how far the PCs can go in a day, she can also trivially change the time limit for the quest, and can also do so in the course of the adventure itself: just because it was announced at the beginning that the ritual takes 2 days, it doesn't have to stay the same, maybe the PCs discover that the BBEG had a breakthrough and now they only have 14 hours to save the Earth, or viceversa something positive happened and granted them more time. Or maybe just don't change it... for some DMs the PCs should always win after all.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6290954, member: 1465"] This is exactly a case that makes me even more convinced that there is no issue. First of all, the 5e designers' choice of 1 hour short rest means that most (probably all) of the DMs who don't like it, are going to [I]shorten[/I] this time, effectively speeding up the PCs, i.e. allowing them to do more stuff each day. I don't think anybody's going to make short rests longer, although some DMs who particularly hate the idea might completely eliminate short rests or limit them to e.g. 1/day. Timed adventures might have a maximum time to complete the quest, and allowing the players more resources per day (by shortening short rests) might at worst make the adventure easier, but this is IMO not something truly perceived. In any case, the time required is very simply inevitably [I]made up[/I]. Why should it really take 2 days to complete a ritual? It's made up number, it could have been 2 hours or 2 weeks. Why does the BBEG has to starve in 2 days, why can't he push through an extra day? So if the DM significantly changes how far the PCs can go in a day, she can also trivially change the time limit for the quest, and can also do so in the course of the adventure itself: just because it was announced at the beginning that the ritual takes 2 days, it doesn't have to stay the same, maybe the PCs discover that the BBEG had a breakthrough and now they only have 14 hours to save the Earth, or viceversa something positive happened and granted them more time. Or maybe just don't change it... for some DMs the PCs should always win after all. [/QUOTE]
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