Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rest Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hedonismbot" data-source="post: 6291137" data-attributes="member: 6715154"><p>Sorry, I probably wasn't very clear in my post. I try to be mindful of the mechanical implications of my decisions as both a player and a GM, but I'll try to explain below:</p><p></p><p>I mentioned non-combat actions because those can sometimes take more time than combat. In most D&D games, a combat will only take a minute or two of 'game time' so it's not often a real factor in time-sensitive quests (unless the timelimit is really tight! "You have 8 rounds before the vault fills with water and you drown! Do you really want to fight those skeletons?")</p><p></p><p>When I wrote the post I was envisioning a quest like "you have three days to track down the cultists, learn of their plan, and how to stop it." So potential non-combat actions might be gathering rumours, shadowing suspected cultists to meetings, or doing research in the town archives. Those will all take more time than a four-to-five round combat if you decide to jump a few cultists and kill them. I in no way meant to suggest that combat was the only option, only that non-combat solutions can sometimes be more affected by a time-sensitive mission than combat-related ones.</p><p></p><p>The flip-side of this is that a combat that takes 30 seconds of game time might use up a lot of PC resources, like spells and HP. So they have to weigh the potential benefits of starting a combat against potential down-time they'll need to take (for example "this cultist knows where the ritual will be held, but he's surrounded by cronies right now. Do we attack here, risking a big fight that might eat up spells we don't have time to rememorize? Or see if we can catch him when he's alone?") That's what I meant by 'number of short/long rests' - a combat might only take 30 seconds, but it could use up resources that require a short or long rest to complete. If the time limit is three days and a short rest is five minutes, there's no real limit on short rests, but if a short rest is a day, suddenly that 3 day limit is saying "you won't have much downtime and have to do all of this with the resources you have at hand."</p><p></p><p>Obviously you can come at it from different perspectives, but that's mine.</p></blockquote><p></p>
[QUOTE="Hedonismbot, post: 6291137, member: 6715154"] Sorry, I probably wasn't very clear in my post. I try to be mindful of the mechanical implications of my decisions as both a player and a GM, but I'll try to explain below: I mentioned non-combat actions because those can sometimes take more time than combat. In most D&D games, a combat will only take a minute or two of 'game time' so it's not often a real factor in time-sensitive quests (unless the timelimit is really tight! "You have 8 rounds before the vault fills with water and you drown! Do you really want to fight those skeletons?") When I wrote the post I was envisioning a quest like "you have three days to track down the cultists, learn of their plan, and how to stop it." So potential non-combat actions might be gathering rumours, shadowing suspected cultists to meetings, or doing research in the town archives. Those will all take more time than a four-to-five round combat if you decide to jump a few cultists and kill them. I in no way meant to suggest that combat was the only option, only that non-combat solutions can sometimes be more affected by a time-sensitive mission than combat-related ones. The flip-side of this is that a combat that takes 30 seconds of game time might use up a lot of PC resources, like spells and HP. So they have to weigh the potential benefits of starting a combat against potential down-time they'll need to take (for example "this cultist knows where the ritual will be held, but he's surrounded by cronies right now. Do we attack here, risking a big fight that might eat up spells we don't have time to rememorize? Or see if we can catch him when he's alone?") That's what I meant by 'number of short/long rests' - a combat might only take 30 seconds, but it could use up resources that require a short or long rest to complete. If the time limit is three days and a short rest is five minutes, there's no real limit on short rests, but if a short rest is a day, suddenly that 3 day limit is saying "you won't have much downtime and have to do all of this with the resources you have at hand." Obviously you can come at it from different perspectives, but that's mine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rest Poll
Top