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<blockquote data-quote="Xeviat" data-source="post: 8052550" data-attributes="member: 57494"><p>I've been DMing since 3.0, and the 5 minute workday has long been an issue for my groups. In 3E, it was less of an issue, oddly enough, since all classes were on the daily timer to some extent (or they had no timer). 4E removed the problem entirely. 5E has brought it back in a new way; some of the classes recover practically all their resources on a short rest, while many recover their resources on a long rest.</p><p></p><p>I have been converting Red Hand of Doom from 3.5 to 5th Edition, and this difference in classes and editions has caused a slight problem. In 3E, characters could push through a number of encounters back to back, exhausting them of their resources, and be fine. But in 5E, since my group has a Fighter and a Warlock (alongside a Rogue, Cleric, and Barbarian), the group needs short rests to keep the Fighter and Warlock from being weakened. To make matters worse, the Cleric is a little hair-triggered with his spells, and has thus been outshining some in the party (oddly enough, the Rogue is the one who seems the weakest in the group).</p><p></p><p>I've long wanted to sort of go back to 4E, but my group really likes 5E, so I'm looking for another solution.</p><p></p><p>One thing I've been thinking about is switching all of the casters over to a short rest recovery. Alternately, I could switch the Fighter, Monk, and Warlock over to long rest recovery and get similar results, but then I might need to institute a "once per minute" rule on action surge, or something, to keep them from novaing too hard. I do like the idea of having everyone on a short rest, as then I won't feel as pressured to have to push for a full XP threshold long day as much.</p><p></p><p>But, when comparing the Warlock to the Wizard, the Warlock gets a lot of nifty little things through their invocations, while the Wizard doesn't get as many things. Would switching everyone to a short rest recovery, and thus something like the Warlock's spell progression, require the other casters to get something akin to invocations? This wouldn't be too bad, as invocations make Warlocks very fun to build. Getting another level of customization for Clerics, Druids, Sorcerers, and Wizards might be nice.</p><p></p><p>Rather than using the warlock's spell structure entirely, though, I'm looking at using the Spell Point system, and just dividing the amount by 3 (this ends up reasonably close to the SP values in the DMG).</p><p></p><p>So, if I switched all of the casters over to a short rest recovery, would you want to see all with something like invocations?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8052550, member: 57494"] I've been DMing since 3.0, and the 5 minute workday has long been an issue for my groups. In 3E, it was less of an issue, oddly enough, since all classes were on the daily timer to some extent (or they had no timer). 4E removed the problem entirely. 5E has brought it back in a new way; some of the classes recover practically all their resources on a short rest, while many recover their resources on a long rest. I have been converting Red Hand of Doom from 3.5 to 5th Edition, and this difference in classes and editions has caused a slight problem. In 3E, characters could push through a number of encounters back to back, exhausting them of their resources, and be fine. But in 5E, since my group has a Fighter and a Warlock (alongside a Rogue, Cleric, and Barbarian), the group needs short rests to keep the Fighter and Warlock from being weakened. To make matters worse, the Cleric is a little hair-triggered with his spells, and has thus been outshining some in the party (oddly enough, the Rogue is the one who seems the weakest in the group). I've long wanted to sort of go back to 4E, but my group really likes 5E, so I'm looking for another solution. One thing I've been thinking about is switching all of the casters over to a short rest recovery. Alternately, I could switch the Fighter, Monk, and Warlock over to long rest recovery and get similar results, but then I might need to institute a "once per minute" rule on action surge, or something, to keep them from novaing too hard. I do like the idea of having everyone on a short rest, as then I won't feel as pressured to have to push for a full XP threshold long day as much. But, when comparing the Warlock to the Wizard, the Warlock gets a lot of nifty little things through their invocations, while the Wizard doesn't get as many things. Would switching everyone to a short rest recovery, and thus something like the Warlock's spell progression, require the other casters to get something akin to invocations? This wouldn't be too bad, as invocations make Warlocks very fun to build. Getting another level of customization for Clerics, Druids, Sorcerers, and Wizards might be nice. Rather than using the warlock's spell structure entirely, though, I'm looking at using the Spell Point system, and just dividing the amount by 3 (this ends up reasonably close to the SP values in the DMG). So, if I switched all of the casters over to a short rest recovery, would you want to see all with something like invocations? [/QUOTE]
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