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<blockquote data-quote="Xeviat" data-source="post: 8052686" data-attributes="member: 57494"><p>I did a quick little side by side comparison between the Cleric and Warlock. Mind you, the Warlock's getting short rest spell points as well at the same rate as everyone else (which will make multiclassing more simple).</p><p></p><p>Cleric: Extra proficiencies from domain, Channel Divinity (3/rest), Destroy Undead (this is really just a buff to Turn Undead), Divine Intervention (1/week), 25 prepared spells, +10 spells known.</p><p>Warlock: Eldritch Invocations (8), Pact Boon, Eldritch Master, 15 spells known.</p><p></p><p>Now, I'm not sure if these are entirely balanced, but they don't seem too terribly unbalanced. I'd definitely have to figure out how Eldritch Master would work (seems like a simple "regain 28 spell points with a minute rest once per long rest" would be the literal conversion, but that might end up being a bit much given the efficiency of spell points). Some of the invocations are close to the value of a feat (at-will 1st or 2nd level spell, or 2 skills), some are new short-rest abilities (and are thus probably comparable to channel divinity uses), while some are just new limited spells known. The cleric also can prepare way more spells, which gives them more versatility.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8052686, member: 57494"] I did a quick little side by side comparison between the Cleric and Warlock. Mind you, the Warlock's getting short rest spell points as well at the same rate as everyone else (which will make multiclassing more simple). Cleric: Extra proficiencies from domain, Channel Divinity (3/rest), Destroy Undead (this is really just a buff to Turn Undead), Divine Intervention (1/week), 25 prepared spells, +10 spells known. Warlock: Eldritch Invocations (8), Pact Boon, Eldritch Master, 15 spells known. Now, I'm not sure if these are entirely balanced, but they don't seem too terribly unbalanced. I'd definitely have to figure out how Eldritch Master would work (seems like a simple "regain 28 spell points with a minute rest once per long rest" would be the literal conversion, but that might end up being a bit much given the efficiency of spell points). Some of the invocations are close to the value of a feat (at-will 1st or 2nd level spell, or 2 skills), some are new short-rest abilities (and are thus probably comparable to channel divinity uses), while some are just new limited spells known. The cleric also can prepare way more spells, which gives them more versatility. [/QUOTE]
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