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<blockquote data-quote="Asisreo" data-source="post: 8053064" data-attributes="member: 7019027"><p>At the same time, though, you're facing a tougher opponent. Characters that tend to rely on concentration will also not have much in the ways of defenses to keep themselves from their concentration dropping and their health from getting devastated. Since there's no way to reduce aggro on an enemy, the casters with concentration becomes priority targets, and with locking down enemies being somewhat difficult while holding concentration on something else, they may drop concentration early and get seriously hurt. </p><p></p><p>I guess the TL;DR of that is: deadlier fights make the battles more difficult to survive for concentration casters, and makes recovery much harder. </p><p></p><p></p><p>And for your second point, let's actually reverse the perception. The fighters, warlocks, and monks can deplete their entire resources in a single combat since there's going to be a rest shortly after. A wizard that goes NOVA once has hurt himself significantly for the next fight. </p><p></p><p>A wizard at level 15 that casts Maze and Delayed Blast Fireball to finish off an enemy. They only have 5 spell slots that are 6th-level and above, and only 3 6th and above, yet they just used their highest and second highest spell slot. </p><p></p><p>The reason this is significant is because lower level spells aren't quite as impactful as the higher level spells at their given level. A 15th level wizard that can't cast 7th and 8th level spells is effectively a 12th level wizard in all but spells known and hit points.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8053064, member: 7019027"] At the same time, though, you're facing a tougher opponent. Characters that tend to rely on concentration will also not have much in the ways of defenses to keep themselves from their concentration dropping and their health from getting devastated. Since there's no way to reduce aggro on an enemy, the casters with concentration becomes priority targets, and with locking down enemies being somewhat difficult while holding concentration on something else, they may drop concentration early and get seriously hurt. I guess the TL;DR of that is: deadlier fights make the battles more difficult to survive for concentration casters, and makes recovery much harder. And for your second point, let's actually reverse the perception. The fighters, warlocks, and monks can deplete their entire resources in a single combat since there's going to be a rest shortly after. A wizard that goes NOVA once has hurt himself significantly for the next fight. A wizard at level 15 that casts Maze and Delayed Blast Fireball to finish off an enemy. They only have 5 spell slots that are 6th-level and above, and only 3 6th and above, yet they just used their highest and second highest spell slot. The reason this is significant is because lower level spells aren't quite as impactful as the higher level spells at their given level. A 15th level wizard that can't cast 7th and 8th level spells is effectively a 12th level wizard in all but spells known and hit points. [/QUOTE]
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