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<blockquote data-quote="DND_Reborn" data-source="post: 7940167" data-attributes="member: 6987520"><p>Thanks! We liked it a lot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sure. We just added our first warlock in our CoS game since implementing this system.</p><p></p><p><em>Warlock's gain 1 spell point per level, and add half (round up) their CHA modifier. We track their spells points separately because they regain <em>all</em> of their spell points on a short rest. They don't get their spellcasting modifier on a short rest, of course. We require they cast their spells at their highest level (up to 5th, as normal), but can cast at lower levels if their spells points are too low. Mystic Arcanum works the same as usual.</em></p><p></p><p>I'll give you an example. My character, Molcolt Cosadar, is a Sorcerer 3/ Warlock 3 with CHA 18.</p><p></p><p>This means he has 16 (level 3 x 4 + 4) SP for his Sorcerer and 5 (level 3 + 2) for his Warlock.</p><p>I record this as 16 + 5* on his character sheet. With his +7 spellcasting modifier, I can regain 7 of the 16 sorcerer points on a short rest <em>and</em> all 5 warlock points.</p><p></p><p>Tapping into his Warlock points <em>require</em> he use 2 at a time and cast any spell at 2nd-level since that is what a warlock can cast at level 3. So, I can cast 2 spells (4 points total), after those are gone I can use the last remaining slot to cast at 1st-level. If I have any of my 16 sorcerer points, however, I <em>have</em> to pair one with the remaining warlock point to cast at 2nd-level.</p><p></p><p>If all this seems too complex (it isn't really bad once you try it out), just keep warlocks on slots and track other points separately.</p><p></p><p>By comparison, my other character, Fflewdurr Fflam, is a Bard 6, with CHA 14. So he has 26 (level 6 x 4 + 2) spell points. He recovers 5 spells points on a short rest (spellcasting modifier +5). After a long rest and two short rests, he would have the ability to spend 36 points.</p><p></p><p>If Morcolt also had CHA 14 (instead of 18), he would have 14 + 4* spell points. He would gain 5 for sorcerer and 4 for warlock on a short rest. After a long rest and two short rests, he would the ability to spend 36 points (14 + 4* + 5 + 4* + 5 + 4*) as well.</p><p></p><p>-----------------------------------------</p><p></p><p>Now, since a level-1 spell only costs a single point, casters can use a lot more spells than RAW. But, we like this as it allows for more utility and less reliance on cantrips. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7940167, member: 6987520"] Thanks! We liked it a lot. :) Sure. We just added our first warlock in our CoS game since implementing this system. [I]Warlock's gain 1 spell point per level, and add half (round up) their CHA modifier. We track their spells points separately because they regain [I]all[/I] of their spell points on a short rest. They don't get their spellcasting modifier on a short rest, of course. We require they cast their spells at their highest level (up to 5th, as normal), but can cast at lower levels if their spells points are too low. Mystic Arcanum works the same as usual.[/I] I'll give you an example. My character, Molcolt Cosadar, is a Sorcerer 3/ Warlock 3 with CHA 18. This means he has 16 (level 3 x 4 + 4) SP for his Sorcerer and 5 (level 3 + 2) for his Warlock. I record this as 16 + 5* on his character sheet. With his +7 spellcasting modifier, I can regain 7 of the 16 sorcerer points on a short rest [I]and[/I] all 5 warlock points. Tapping into his Warlock points [I]require[/I] he use 2 at a time and cast any spell at 2nd-level since that is what a warlock can cast at level 3. So, I can cast 2 spells (4 points total), after those are gone I can use the last remaining slot to cast at 1st-level. If I have any of my 16 sorcerer points, however, I [I]have[/I] to pair one with the remaining warlock point to cast at 2nd-level. If all this seems too complex (it isn't really bad once you try it out), just keep warlocks on slots and track other points separately. By comparison, my other character, Fflewdurr Fflam, is a Bard 6, with CHA 14. So he has 26 (level 6 x 4 + 2) spell points. He recovers 5 spells points on a short rest (spellcasting modifier +5). After a long rest and two short rests, he would have the ability to spend 36 points. If Morcolt also had CHA 14 (instead of 18), he would have 14 + 4* spell points. He would gain 5 for sorcerer and 4 for warlock on a short rest. After a long rest and two short rests, he would the ability to spend 36 points (14 + 4* + 5 + 4* + 5 + 4*) as well. ----------------------------------------- Now, since a level-1 spell only costs a single point, casters can use a lot more spells than RAW. But, we like this as it allows for more utility and less reliance on cantrips. :) [/QUOTE]
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