Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rests: How many does your group get/take between long rests, on average?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6709943" data-attributes="member: 6790260"><p>I disagree. In fact, I think it's essentially inarguable that the game expects there to be <em>at absolute bare minimum</em> 1 short rest on most days--what with the whole "that's probably the only time you can spend HD." And that doesn't even get into class features; does it really make sense that a Warlock gets only 2 spells for an entire day at (say) 8th level,* when the Cleric, Druid, and Wizard get 12, and even the Paladin (a "half-caster") gets 7? Is the Paladin not a clearly superior choice when the Fighter only gets a single use of all its resources (or four-to-six Superiority dice)?</p><p></p><p></p><p></p><p>I'm...pretty sure you're still going to run into mechanics no matter which way you go. Almost-purely short rest classes, like the Fighter, Moon Druid, and Warlock, will struggle to contribute the same way heavily-long-rest based classes do (Wizard in particular, but Cleric, Paladin, and Bard all come to mind).</p><p></p><p>*As a note, I am aware that the Warlock always casts its spells at its highest available spell level, bar its mystic arcana spells. I do not think that invocations and cantrips--even really, really good ones--make up for not being able to cast *ten* spells of levels lower than that (3 third, 3 second, 4 first).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6709943, member: 6790260"] I disagree. In fact, I think it's essentially inarguable that the game expects there to be [I]at absolute bare minimum[/I] 1 short rest on most days--what with the whole "that's probably the only time you can spend HD." And that doesn't even get into class features; does it really make sense that a Warlock gets only 2 spells for an entire day at (say) 8th level,* when the Cleric, Druid, and Wizard get 12, and even the Paladin (a "half-caster") gets 7? Is the Paladin not a clearly superior choice when the Fighter only gets a single use of all its resources (or four-to-six Superiority dice)? I'm...pretty sure you're still going to run into mechanics no matter which way you go. Almost-purely short rest classes, like the Fighter, Moon Druid, and Warlock, will struggle to contribute the same way heavily-long-rest based classes do (Wizard in particular, but Cleric, Paladin, and Bard all come to mind). *As a note, I am aware that the Warlock always casts its spells at its highest available spell level, bar its mystic arcana spells. I do not think that invocations and cantrips--even really, really good ones--make up for not being able to cast *ten* spells of levels lower than that (3 third, 3 second, 4 first). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rests: How many does your group get/take between long rests, on average?
Top