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General Tabletop Discussion
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Short Rests: How many does your group get/take between long rests, on average?
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<blockquote data-quote="Uller" data-source="post: 6711209" data-attributes="member: 413"><p>Count me as one of those DMs that forces encounters on the party in environments where it warrants. My group will take short rests when they can but time pressure sometimes makes it impossible or the players think it is impossible when it really isn't. This has caused a problem for some of the PCs that rely on short rests.</p><p></p><p>So we instituted a new house rule last night and it seemed to help.</p><p></p><p>Take a Breather:</p><p>Twice per day you can take a few minutes (5) to catch your breath. You can do no other activities other than resting and binding wounds. You may spend half you HD (rounded down, min 1) and regain half of anything you would normally regain on a short rest (spell slots, ki points, channel divinity, etc) again, rounded down but min 0. Anything that is only once per day still requires a full short rest (arcane recovery for instance) and anything that requires a short rest to complete still requires a full short rest (magic item attunement).</p><p></p><p>If you take a full short rest and have any uses of this left you must use one use. Characters who take no benefit from taking a breather or a short rest can save theirs for later.</p><p></p><p>We tried it last night and it worked out well. After a quick succession of combats two PCs were hurting and they were able to regain some hp and a spell slot and then the party pressed on before buffs wore off. It was a nice trade off decision point.</p><p></p><p>Oh..and I made clear that NPCs and monsters can do it too...[emoji12] and two that escaped the first fight did regain half their HD in hp for a fight a few minutes later.</p><p></p><p>It was a fun addition.</p></blockquote><p></p>
[QUOTE="Uller, post: 6711209, member: 413"] Count me as one of those DMs that forces encounters on the party in environments where it warrants. My group will take short rests when they can but time pressure sometimes makes it impossible or the players think it is impossible when it really isn't. This has caused a problem for some of the PCs that rely on short rests. So we instituted a new house rule last night and it seemed to help. Take a Breather: Twice per day you can take a few minutes (5) to catch your breath. You can do no other activities other than resting and binding wounds. You may spend half you HD (rounded down, min 1) and regain half of anything you would normally regain on a short rest (spell slots, ki points, channel divinity, etc) again, rounded down but min 0. Anything that is only once per day still requires a full short rest (arcane recovery for instance) and anything that requires a short rest to complete still requires a full short rest (magic item attunement). If you take a full short rest and have any uses of this left you must use one use. Characters who take no benefit from taking a breather or a short rest can save theirs for later. We tried it last night and it worked out well. After a quick succession of combats two PCs were hurting and they were able to regain some hp and a spell slot and then the party pressed on before buffs wore off. It was a nice trade off decision point. Oh..and I made clear that NPCs and monsters can do it too...[emoji12] and two that escaped the first fight did regain half their HD in hp for a fight a few minutes later. It was a fun addition. [/QUOTE]
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Short Rests: How many does your group get/take between long rests, on average?
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