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General Tabletop Discussion
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Short Rests: How many does your group get/take between long rests, on average?
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<blockquote data-quote="EzekielRaiden" data-source="post: 6712280" data-attributes="member: 6790260"><p>Nowhere. It's not "info," it's a gut feeling primarily supported by the ways people <em>talk</em> about the stuff their players tackle, or are exposed to, over the course of an adventuring day.</p><p></p><p> </p><p></p><p>I...have never seen <em>anything</em> which suggested to me that the average group faces only 2 combats a day. If that were the case, then (at least in theory) the game would expect you to not take <em>any short rests at all</em>, unless the group is trying to punch pretty damn far above its weight (and thus depleting all of its short-rest, and much of its long-rest, resources with each combat).</p><p></p><p></p><p></p><p>Yeah, as others have said: you don't have a healer, which hurts a ton. Depending on how your characters are built, you might not even have any ranged characters, which can be another serious blow. And you're at only 3 bodies on the field, which has <em>all sorts</em> of difficulty-increasing effects. So...I find it at least somewhat unlikely that your experience is highly representative of "most" groups.</p><p></p><p>Further, I think it would be really weird for the designers to make a game where there are lots of short-rest dependent classes...and it's not only normal but <em>expected</em> that groups have only a single encounter in a given day. There's no benefit to being short-rest-based instead of long-rest-based if, most of the time, you can expect to rarely <em>need</em> more than 1 short rest in a day.</p><p></p><p></p><p></p><p>While that's technically true, a fairly significantly greater number of people (48 vs. 41) are centered around 1 short rest per day (that is, categories 0-1, 1, and 1-2) than is centered around 2 per day (categories 1-2, 2, and 2-3).</p><p></p><p>If we do a weighted average of the current votes, less those voting for non-numerical categories (8 votes, so n=72 as of this post), treating "4+" as though it were exactly 4 and each X-Y as being X.5, we get:</p><p>(0*5+.5*14+1*9+1.5*25+2*11+2.5*5+3*0+3.5*2+4*1)/72 = 1.375</p><p></p><p>Which is fairly close to alternating one or two rests each day. Even if the 8 discounted votes were all exactly 2, the average would <em>still</em> be less than 2 short rests per long--in fact, it would still be less than 1.5 rests per day (w.avg = 1.4375).</p><p></p><p>I can only lament that this poll is really not very useful for getting meaningful data; it would be incredibly nice to couple it with a "How many combats do you typically have between long rests?" That could let us make meaningful analysis of these things, to see if some general advice might be useful. Unfortunately that's basically impossible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6712280, member: 6790260"] Nowhere. It's not "info," it's a gut feeling primarily supported by the ways people [I]talk[/I] about the stuff their players tackle, or are exposed to, over the course of an adventuring day. I...have never seen [I]anything[/I] which suggested to me that the average group faces only 2 combats a day. If that were the case, then (at least in theory) the game would expect you to not take [I]any short rests at all[/I], unless the group is trying to punch pretty damn far above its weight (and thus depleting all of its short-rest, and much of its long-rest, resources with each combat). Yeah, as others have said: you don't have a healer, which hurts a ton. Depending on how your characters are built, you might not even have any ranged characters, which can be another serious blow. And you're at only 3 bodies on the field, which has [I]all sorts[/I] of difficulty-increasing effects. So...I find it at least somewhat unlikely that your experience is highly representative of "most" groups. Further, I think it would be really weird for the designers to make a game where there are lots of short-rest dependent classes...and it's not only normal but [I]expected[/I] that groups have only a single encounter in a given day. There's no benefit to being short-rest-based instead of long-rest-based if, most of the time, you can expect to rarely [I]need[/I] more than 1 short rest in a day. While that's technically true, a fairly significantly greater number of people (48 vs. 41) are centered around 1 short rest per day (that is, categories 0-1, 1, and 1-2) than is centered around 2 per day (categories 1-2, 2, and 2-3). If we do a weighted average of the current votes, less those voting for non-numerical categories (8 votes, so n=72 as of this post), treating "4+" as though it were exactly 4 and each X-Y as being X.5, we get: (0*5+.5*14+1*9+1.5*25+2*11+2.5*5+3*0+3.5*2+4*1)/72 = 1.375 Which is fairly close to alternating one or two rests each day. Even if the 8 discounted votes were all exactly 2, the average would [I]still[/I] be less than 2 short rests per long--in fact, it would still be less than 1.5 rests per day (w.avg = 1.4375). I can only lament that this poll is really not very useful for getting meaningful data; it would be incredibly nice to couple it with a "How many combats do you typically have between long rests?" That could let us make meaningful analysis of these things, to see if some general advice might be useful. Unfortunately that's basically impossible. :( [/QUOTE]
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Short Rests: How many does your group get/take between long rests, on average?
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