Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rests: How many does your group get/take between long rests, on average?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6714504" data-attributes="member: 6777696"><p>The mechanic that encourages this is wandering monsters/random encounters. Plus monster initiative, which isn't exactly a mechanic, but it's also not too hard for a DM to intuit.</p><p></p><p>There's no hard mechanic in the RAW to force these exact ratios, because they aren't meant to be that rigid — they are a general planning guideline for the DM. On the other hand, if the DM rolls random encounters when PCs rest in the dungeon and allows the monsters to act while the PCs are busy resting, resting ceases to be a free action.</p><p></p><p>If players know that taking a rest will increase the chances of an extra combat encounter between them and their goals, they might be less likely to take that rest, preferring to press on with the excitement of their main objective. If players know that spending an hour will allow them to maintain some degree of the offensive, while spending a whole 8 hours will allow their opponents to bring in reinforcements and effectively reset the dungeon, they are going to have some motivation to conserve resources and push ahead with the minor gains of a short rest.</p><p></p><p>In my games, I've found this worked naturally, without any additional house rules on my part. Enough random encounters and dungeon change-ups had the players always asking each other, "do you think we can get away with a short rest here?"</p></blockquote><p></p>
[QUOTE="redrick, post: 6714504, member: 6777696"] The mechanic that encourages this is wandering monsters/random encounters. Plus monster initiative, which isn't exactly a mechanic, but it's also not too hard for a DM to intuit. There's no hard mechanic in the RAW to force these exact ratios, because they aren't meant to be that rigid — they are a general planning guideline for the DM. On the other hand, if the DM rolls random encounters when PCs rest in the dungeon and allows the monsters to act while the PCs are busy resting, resting ceases to be a free action. If players know that taking a rest will increase the chances of an extra combat encounter between them and their goals, they might be less likely to take that rest, preferring to press on with the excitement of their main objective. If players know that spending an hour will allow them to maintain some degree of the offensive, while spending a whole 8 hours will allow their opponents to bring in reinforcements and effectively reset the dungeon, they are going to have some motivation to conserve resources and push ahead with the minor gains of a short rest. In my games, I've found this worked naturally, without any additional house rules on my part. Enough random encounters and dungeon change-ups had the players always asking each other, "do you think we can get away with a short rest here?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short Rests: How many does your group get/take between long rests, on average?
Top