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Short Rests: How many does your group get/take between long rests, on average?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6714980" data-attributes="member: 6701872"><p>I find it interesting to see which DMs do and do not have issues on this topic.</p><p></p><p>My players have their characters behave like real people, but very rarely like real people who are also lazy. By that I mean that I don't have to create time pressure beyond that time passing means things keep happening in the world around the characters - and yet the characters view, because their players do, the idea of sitting down for an hour rest after every maybe 10 minutes doing something to be a great big waste of time. Time that they could have been actually doing something in. It's the in-game difference that mirrors how, for example, I have things I intend to get done with my time during a day (clean the kitchen, paint some minis, prep a bit for my current and next six campaigns, convert a few more Mystara monster to 5th edition, play some video games, visit the forums, and still manage to eat meals, sleep plenty, and spend as much time with my wife as is available) so I never just stop and sit down to rest when I don't absolute have to... but other people can't get anywhere near as many things done in a day, and don't even understand how I can do so much, because their default is to do one thing that takes maybe 20 minutes and then sit around not doing anything for an hour before doing another thing for a few minutes, and then lounging for another stretch of time.</p><p></p><p>And because that is verbose, a simpler version: My players play characters that actually have things they care about doing, so spending a bunch of time resting instead of doing things always feels like wasting time - even if none of the things they plan to do actually have a clock on them.</p><p></p><p>As always, experience varies.</p><p></p><p>That much I can sort of agree on. I say sort of, rather than wholly agreeing, because it's so simple and obvious that you have basically covered all the detail needed for such an optional rule in a forum post... so it being the topic of an unearthed arcana article would mean one particularly thin article, and I would rather not see that sort of thing when an article could continue to do as those so far have done and actually give stuff to test out that isn't so readily thought up by basically any DM.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6714980, member: 6701872"] I find it interesting to see which DMs do and do not have issues on this topic. My players have their characters behave like real people, but very rarely like real people who are also lazy. By that I mean that I don't have to create time pressure beyond that time passing means things keep happening in the world around the characters - and yet the characters view, because their players do, the idea of sitting down for an hour rest after every maybe 10 minutes doing something to be a great big waste of time. Time that they could have been actually doing something in. It's the in-game difference that mirrors how, for example, I have things I intend to get done with my time during a day (clean the kitchen, paint some minis, prep a bit for my current and next six campaigns, convert a few more Mystara monster to 5th edition, play some video games, visit the forums, and still manage to eat meals, sleep plenty, and spend as much time with my wife as is available) so I never just stop and sit down to rest when I don't absolute have to... but other people can't get anywhere near as many things done in a day, and don't even understand how I can do so much, because their default is to do one thing that takes maybe 20 minutes and then sit around not doing anything for an hour before doing another thing for a few minutes, and then lounging for another stretch of time. And because that is verbose, a simpler version: My players play characters that actually have things they care about doing, so spending a bunch of time resting instead of doing things always feels like wasting time - even if none of the things they plan to do actually have a clock on them. As always, experience varies. That much I can sort of agree on. I say sort of, rather than wholly agreeing, because it's so simple and obvious that you have basically covered all the detail needed for such an optional rule in a forum post... so it being the topic of an unearthed arcana article would mean one particularly thin article, and I would rather not see that sort of thing when an article could continue to do as those so far have done and actually give stuff to test out that isn't so readily thought up by basically any DM. [/QUOTE]
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Short Rests: How many does your group get/take between long rests, on average?
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