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General Tabletop Discussion
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Short Rests: How many does your group get/take between long rests, on average?
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<blockquote data-quote="Kryx" data-source="post: 6715092" data-attributes="member: 6670944"><p>If you don't use the recommended amount of short rests I'd heavily suggest you alter classes based on it. Tripple Warlock spell slots. Change 1/short rest to 3/long rest, etc.</p><p></p><p></p><p></p><p>D&D designers are bad at enforcing their own balance paradigms.</p><p></p><p></p><p>Wow, so much aggression. I don't understand why D&D discussions have to be ego contests. I read what you wrote. What you wrote ignored 5e's design principles. If you don't like those design principles then alter them, but then be sure to also alter things that are based on them.</p><p></p><p></p><p></p><p>I think it's intended that you then transition to doing other things. So at night you get this danger roll and then during the day you have more encounters. Though as mentioned above it seems the designers don't maintain their balance paradigms very well. (also see gauntlets of strength)</p><p></p><p></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">A 3 turn day is indeed where the comparison ends. Anything more than 3 rounds and the difference is magnified by each step.</span></p><p><span style="font-family: 'Verdana'">I doubt many people play games that have only 3 turns per day.</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Kryx, post: 6715092, member: 6670944"] If you don't use the recommended amount of short rests I'd heavily suggest you alter classes based on it. Tripple Warlock spell slots. Change 1/short rest to 3/long rest, etc. D&D designers are bad at enforcing their own balance paradigms. Wow, so much aggression. I don't understand why D&D discussions have to be ego contests. I read what you wrote. What you wrote ignored 5e's design principles. If you don't like those design principles then alter them, but then be sure to also alter things that are based on them. I think it's intended that you then transition to doing other things. So at night you get this danger roll and then during the day you have more encounters. Though as mentioned above it seems the designers don't maintain their balance paradigms very well. (also see gauntlets of strength) [FONT=Verdana][/FONT][FONT=Verdana] A 3 turn day is indeed where the comparison ends. Anything more than 3 rounds and the difference is magnified by each step. I doubt many people play games that have only 3 turns per day. [/FONT] [/QUOTE]
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Short Rests: How many does your group get/take between long rests, on average?
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