Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Short rests -- how often in a day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6579745" data-attributes="member: 413"><p>I have not run into any problems where the PCs are taking too many short rests. There is almost always some sort of time/rp pressure moving them forward. In 4e, my players quickly learned to burn encounter powers early in a fight because they knew those would recharge 90% of the time before the next encounter. In 5e, the dynamic is a bit different...they don't know for certain that a short rest will be a viable option and powers like Second Wind, Channel Divinity, Ki points and spell slots for (edit) Warlocks are something they don't want to waste on easy and medium encounters...they seem like they would rather just burn a few HP by letting a fight drag out an extra round. The only player I have that is quick to burn a resource is our wizard...last game, they ran into a wight and 5 shadows and quickly realized they were resistant to non-magical attacks...Fireball...encounter over. Then the wizard announced he's taking a short rest. This was mid dungeon with a 25% chance per 10 minutes for a random encounter. 6 wandering monster rolls later (nothing showed up) and they moved on...</p><p></p><p>This could have gone very badly for the party. I'm the sort of DM that runs a dynamic dungeon (like the kind suggested in the dungeon brawl thread). Many of the wandering monsters are the sort that will alert the rest of the dungeon to intruders...so a consequence of a short rest in the wrong place/time could make their lives a lot harder.</p><p></p><p>Typically my game has had 1 or 2 short rests per long rest and 6-8 encounters, but in my game encounters tend to get smudged together because my monsters react to the sounds of combat. The louder, the more likely...our warlock has shatter and likes to use it...</p><p></p><p>If your ratio of encounters to rests is low (2:1 or less) you want to stay away from easy and medium encounters as they just feel like time wasters. If it's very low you need to tend toward deadly encounters. If it is higher (3:1 or higher), medium and easy encounters become more useful.</p></blockquote><p></p>
[QUOTE="Uller, post: 6579745, member: 413"] I have not run into any problems where the PCs are taking too many short rests. There is almost always some sort of time/rp pressure moving them forward. In 4e, my players quickly learned to burn encounter powers early in a fight because they knew those would recharge 90% of the time before the next encounter. In 5e, the dynamic is a bit different...they don't know for certain that a short rest will be a viable option and powers like Second Wind, Channel Divinity, Ki points and spell slots for (edit) Warlocks are something they don't want to waste on easy and medium encounters...they seem like they would rather just burn a few HP by letting a fight drag out an extra round. The only player I have that is quick to burn a resource is our wizard...last game, they ran into a wight and 5 shadows and quickly realized they were resistant to non-magical attacks...Fireball...encounter over. Then the wizard announced he's taking a short rest. This was mid dungeon with a 25% chance per 10 minutes for a random encounter. 6 wandering monster rolls later (nothing showed up) and they moved on... This could have gone very badly for the party. I'm the sort of DM that runs a dynamic dungeon (like the kind suggested in the dungeon brawl thread). Many of the wandering monsters are the sort that will alert the rest of the dungeon to intruders...so a consequence of a short rest in the wrong place/time could make their lives a lot harder. Typically my game has had 1 or 2 short rests per long rest and 6-8 encounters, but in my game encounters tend to get smudged together because my monsters react to the sounds of combat. The louder, the more likely...our warlock has shatter and likes to use it... If your ratio of encounters to rests is low (2:1 or less) you want to stay away from easy and medium encounters as they just feel like time wasters. If it's very low you need to tend toward deadly encounters. If it is higher (3:1 or higher), medium and easy encounters become more useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Short rests -- how often in a day?
Top