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Short rests -- how often in a day?
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<blockquote data-quote="Bacon Bits" data-source="post: 6580577" data-attributes="member: 6777737"><p>I see no reason to discourage or limit the number of short rests the PCs take. I think it's far more important to encourage players to engage in multiple encounters daily, regardless of the number of short rests taken.</p><p></p><p>I also have no problem with short rest refresh powers benefiting from short rests taken. The game was designed with the idea that short rest powers would likely be available for use at nearly every encounter. The idea for them originates from 4e's encounter powers, after all, and if you're spending your encounter powers, that alone is arguably enough to demark an encounter and so would enough to trigger the ability to take a short rest.</p><p></p><p>Even if they're healing powers like Second Wind or a Warlock/Cleric's <em>cure wounds</em>, Bard's Song of Rest, or Life Cleric's Channel Divinity (Preserve Life), who cares? Chances are, if they need to burn several hours of time *just to heal* then if they didn't have this option <em>they'd simply be doing a long rest instead</em>. A long rest already recovers all hit points. That means *every* character with at least 1 hp can restore to full hp after 8 hours of downtime. That's to say nothing of hit dice. Sorry, D&D 5e doesn't make healing difficult. Short rest healing powers are not worth caring about.</p><p></p><p>Strictly speaking, then, the technical limit on number of short rests in a day is 23, although the practical limit would actually be 15 short rests plus a long rest.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6580577, member: 6777737"] I see no reason to discourage or limit the number of short rests the PCs take. I think it's far more important to encourage players to engage in multiple encounters daily, regardless of the number of short rests taken. I also have no problem with short rest refresh powers benefiting from short rests taken. The game was designed with the idea that short rest powers would likely be available for use at nearly every encounter. The idea for them originates from 4e's encounter powers, after all, and if you're spending your encounter powers, that alone is arguably enough to demark an encounter and so would enough to trigger the ability to take a short rest. Even if they're healing powers like Second Wind or a Warlock/Cleric's [I]cure wounds[/I], Bard's Song of Rest, or Life Cleric's Channel Divinity (Preserve Life), who cares? Chances are, if they need to burn several hours of time *just to heal* then if they didn't have this option [I]they'd simply be doing a long rest instead[/I]. A long rest already recovers all hit points. That means *every* character with at least 1 hp can restore to full hp after 8 hours of downtime. That's to say nothing of hit dice. Sorry, D&D 5e doesn't make healing difficult. Short rest healing powers are not worth caring about. Strictly speaking, then, the technical limit on number of short rests in a day is 23, although the practical limit would actually be 15 short rests plus a long rest. [/QUOTE]
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Short rests -- how often in a day?
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