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Short scenario for first-time high school students?
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<blockquote data-quote="fba827" data-source="post: 5091870" data-attributes="member: 807"><p>i don't own dungeon delve so this is more a general question -- does the level 2 or 3 adventure inspire you? If so, altering down a level or two should be easy and can be done on the fly with just remembering to minus 1 or 2 from the defenses/attacks/etc (more than a level or might take a little advance work).</p><p></p><p>You might also -consider- (but it depends on what you know the players themselves) making it second level so that they get a utility power (thus, something less 'combat' focused in their powerset) to let that add to the noncombat encounters.</p><p></p><p>But, yeah, premade PCs does help. If you have a chance, maybe just ask them ahead of time "do you envision the type of character you'd play to be ... (a hulking guy with a sword, a guardsman with a sword and shield, someone who flings magical bolts of fire, someone who follows the gods to bring greatness, etc ...) that might give you some clue as to what sort of pregens to make. Also, I'd suggest making most of the pregens be human (it's easier to provide as a social baseline) and maybe at most one or two from a relatable-race such as elf or dwarf since stuff like LotR made those stereotypes more accessible/understandable. I'd also recommend primarily sticking with PHB1 content for most of what you choose -- it tends to be simpler baseline stuff (as opposed to some of the classes like shaman in phb2 which are much more complex with the spirit companion subset of rules).</p><p></p><p>If you're providing the minis, maybe even make the pregens based off minis -- thus helping the players visualize.</p></blockquote><p></p>
[QUOTE="fba827, post: 5091870, member: 807"] i don't own dungeon delve so this is more a general question -- does the level 2 or 3 adventure inspire you? If so, altering down a level or two should be easy and can be done on the fly with just remembering to minus 1 or 2 from the defenses/attacks/etc (more than a level or might take a little advance work). You might also -consider- (but it depends on what you know the players themselves) making it second level so that they get a utility power (thus, something less 'combat' focused in their powerset) to let that add to the noncombat encounters. But, yeah, premade PCs does help. If you have a chance, maybe just ask them ahead of time "do you envision the type of character you'd play to be ... (a hulking guy with a sword, a guardsman with a sword and shield, someone who flings magical bolts of fire, someone who follows the gods to bring greatness, etc ...) that might give you some clue as to what sort of pregens to make. Also, I'd suggest making most of the pregens be human (it's easier to provide as a social baseline) and maybe at most one or two from a relatable-race such as elf or dwarf since stuff like LotR made those stereotypes more accessible/understandable. I'd also recommend primarily sticking with PHB1 content for most of what you choose -- it tends to be simpler baseline stuff (as opposed to some of the classes like shaman in phb2 which are much more complex with the spirit companion subset of rules). If you're providing the minis, maybe even make the pregens based off minis -- thus helping the players visualize. [/QUOTE]
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