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General Tabletop Discussion
*TTRPGs General
Short solo encounter ideas for 1st level wanted
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<blockquote data-quote="Papewaio of The Org" data-source="post: 3196525" data-attributes="member: 35704"><p>Prologues are always a good thing to get new characters together and it allows the DM to have a keener understanding of the individual strengths and weaknesses of the players... mind you those strengths tend to change with the group combos... anyhow it is a good way to put together plot elements.</p><p></p><p>Prologues can be a very good way to set up the hooks. The characters, if first level, will probably have a mentor and they can be sending them out to adventure. A parent/lord/minister/wizard who equips them with knowledge and sets them on a path... which just happens to entangle paths with the rest of the group.</p><p></p><p>I suggest start with a mini encounter... roll for intiative should be the first thing that happens. Fight against some minor creature that is in a position that plays to the strength of the character. By having a combat encounter and keeping the pace fast it should keep the prologues fast and to the point. Then follow it up with the mentor informing them what to do... which will intersect with the other characters paths.</p><p></p><p>Prologues can be either 1 on 1 or with the rest as observors. I prefer the 1 to 1 style, except for the last character where the rest of the players watch on. The last prologue normally goes in reverse order, a lot of scene setting, mentor stating what the character has to do, the character travels, then an escalating combat. Starts with a minor creature and then more come onto the scene while the other characters trickle in to. Having common enemies and missions and a fight on their hands should make them brothers in battle and help gel the group.</p></blockquote><p></p>
[QUOTE="Papewaio of The Org, post: 3196525, member: 35704"] Prologues are always a good thing to get new characters together and it allows the DM to have a keener understanding of the individual strengths and weaknesses of the players... mind you those strengths tend to change with the group combos... anyhow it is a good way to put together plot elements. Prologues can be a very good way to set up the hooks. The characters, if first level, will probably have a mentor and they can be sending them out to adventure. A parent/lord/minister/wizard who equips them with knowledge and sets them on a path... which just happens to entangle paths with the rest of the group. I suggest start with a mini encounter... roll for intiative should be the first thing that happens. Fight against some minor creature that is in a position that plays to the strength of the character. By having a combat encounter and keeping the pace fast it should keep the prologues fast and to the point. Then follow it up with the mentor informing them what to do... which will intersect with the other characters paths. Prologues can be either 1 on 1 or with the rest as observors. I prefer the 1 to 1 style, except for the last character where the rest of the players watch on. The last prologue normally goes in reverse order, a lot of scene setting, mentor stating what the character has to do, the character travels, then an escalating combat. Starts with a minor creature and then more come onto the scene while the other characters trickle in to. Having common enemies and missions and a fight on their hands should make them brothers in battle and help gel the group. [/QUOTE]
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Short solo encounter ideas for 1st level wanted
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